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Моды German Truck Simulator, Euro Truck Simulator


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176 Re: Помощь в моделировании в Вс Сен 18, 2011 12:35 pm

Николай Андреев

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Сразу же добавляю!

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177 Re: Помощь в моделировании в Вс Сен 18, 2011 12:39 pm

ch_vitalik

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Модератор
Тоесть в занозе нормально текстуры лежат? После экспорта проблемы? экспортируешь в туже папку?



Последний раз редактировалось: ch_vitalik (Вс Сен 18, 2011 12:50 pm), всего редактировалось 1 раз(а)


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178 Re: Помощь в моделировании в Вс Сен 18, 2011 12:42 pm

Николай Андреев

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ch_vitalik: Да, после экспорта проблемы, Экспортирую в туже папку!

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179 Re: Помощь в моделировании в Вс Сен 18, 2011 12:49 pm

ch_vitalik

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Модератор
Смотри текстура(новая), проверь путь к ней а лучше закинь в ту же папку, и тогда наложи в занозе, потом не закрывая занозу вырежи все маты и тобижи короче всё кроме текстур, в какую нибудь папку, только потом делай экспорт.


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180 Re: Помощь в моделировании в Чт Сен 22, 2011 11:29 pm

ch_vitalik

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Модератор
Парни подскажите какое стекло наложить на передние фары чтоб они смотрели реалистичнее, а то с обычным стеклом которого не заметно, видно только хромовый отражатель.


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181 Re: Помощь в моделировании в Пт Сен 23, 2011 11:09 am

Михаил[BLR]

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Скажите, а как готовую 3д модель сконвертировать в етс, или гтс?

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182 Re: Помощь в моделировании в Пт Сен 23, 2011 12:11 pm

Николай Андреев

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Михаил[BLR] Вот 34 пост http://www.portaltruckgames.com/t28p30-topic

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183 Re: Помощь в моделировании в Пт Сен 23, 2011 12:36 pm

Михаил[BLR]

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Спасибо большое! Попробую разобраться.

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184 Re: Помощь в моделировании в Ср Окт 05, 2011 3:13 pm

Александр

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помогите с модом все конвектировал правельно все сделал как по видио хелу но игра вылетает незнаю что делать :nikuda:
вот лог в эт логи я что то не разберусь не как
Спойлер:
******** : log created on : Wednesday October 05 2011 @ 19:08:49
19:08:49 : [sys] running on x86 / Windows 7 (version 6.1) /
19:08:49 : [sys] DirectX version : 4.09.00.0904
19:08:49 : [cpu] GenuineIntel [Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz] at ~2666MHz.
19:08:49 : [cpu] Features utilized: fpu cmov mmx sse sse2.
19:08:49 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2604287Hz
19:08:49 : [mem] physical memory detected (4185144K/1491300K)
19:08:49 : [mem] virtual memory detected (2097024K/2025908K)
19:08:49 : [mem] Trying to allocate memory pool (409600K)
19:08:49 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
19:08:49 : [ufs] registered symlink from /custom_build/de_de to /
19:08:49 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
19:08:49 : [ufs] Home directory: 'C:/Users/Александр/Documents/German Truck Simulator'.
19:08:49 : Mounting extra package: C:/Users/Александр/Documents/German Truck Simulator/mod/заготовка.scs
19:08:49 : [zipfs] заготовка.scs: mounted ok, 57 entries [0xff007585]
19:08:49 : exec /home/config.cfg
19:08:49 : [sys] Executing /home/config.cfg ...
19:08:49 : uset g_minicon "0"
19:08:49 : uset g_console "0"
19:08:49 : uset g_trackir "1"
19:08:49 : uset g_developer "1"
19:08:49 : uset g_cargo_sort "0"
19:08:49 : uset g_save_idx "1"
19:08:49 : uset g_mouse_control "0"
19:08:49 : uset g_steering_func_param "0.0"
19:08:49 : uset g_joy_axis_brake_dz "0.0"
19:08:49 : uset g_joy_axis_brake "7"
19:08:49 : uset g_joy_ff_gain "1.0"
19:08:49 : uset g_joy_axis_throttle_dz "0.0"
19:08:49 : uset g_joy_axis_throttle "7"
19:08:49 : uset g_joy_axis_ff "0"
19:08:49 : uset g_joy_axis_combine "0"
19:08:49 : uset g_joy_axis_steer_sens "0.6"
19:08:49 : uset g_joy_axis_steer_dz "0.0"
19:08:49 : uset g_joy_axis_steer "7"
19:08:49 : uset g_tutorial "0"
19:08:49 : uset g_mirrors "1"
19:08:49 : uset g_fatigue "0"
19:08:49 : uset g_police "0"
19:08:49 : uset g_subtitles "0"
19:08:49 : uset g_clock_24 "1"
19:08:49 : uset g_quality "-1"
19:08:49 : uset g_reflection "1"
19:08:49 : uset g_mph "0"
19:08:49 : uset g_atrans "1"
19:08:49 : uset g_flyspeed "100.0"
19:08:49 : uset g_lang "de_de"
19:08:49 : uset g_colbox "0"
19:08:49 : uset r_gamma "0.91"
19:08:49 : uset r_path "5"
19:08:49 : uset r_msaa "16"
19:08:49 : uset r_fullscreen "1"
19:08:49 : uset r_mode "1920x1200x32x60"
19:08:49 : uset r_device "gl"
19:08:49 : uset r_driver "gl"
19:08:49 : uset g_detail_veg "2"
19:08:49 : uset g_texture_usage_stats "0"
19:08:49 : uset g_fps "0"
19:08:49 : uset g_stream_exts ".ogg;.mp3"
19:08:49 : uset ds8_mix_channels "2"
19:08:49 : uset ds8_mix_depth "16"
19:08:49 : uset ds8_mix_rate "44100"
19:08:49 : uset ds8_reverse_stereo "1"
19:08:49 : uset s_acceleration "0"
19:08:49 : uset s_mix_channels "2"
19:08:49 : uset s_mix_depth "16"
19:08:49 : uset s_mix_rate "44100"
19:08:49 : uset s_sfx_enabled "1"
19:08:49 : uset s_music_enabled "0"
19:08:49 : uset s_sfx_volume "0"
19:08:49 : uset s_music_volume "0"
19:08:49 : uset s_reverse_stereo "1"
19:08:49 : uset s_device "ds8"
19:08:49 : uset r_vsync "1"
19:08:49 : uset r_quirks "0"
19:08:49 : uset r_anisotropy_factor "0.375"
19:08:49 : uset r_texture_detail "0"
19:08:49 : uset i_force_gain "1.0"
19:08:49 : uset i_feedback "1"
19:08:49 : uset i_joystick2 "-1"
19:08:49 : uset i_joystick1 "-1"
19:08:49 : uset i_deadzone "0.0"
19:08:49 : uset i_device "di8"
19:08:49 : uset m_invert "0"
19:08:49 : uset m_sensitivity "0.33"
19:08:49 : uset m_filter "0"
19:08:49 : German Truck Simulator init ver.1.00 (rev. 25903)
19:08:49 : [gl] ICD OpenGL driver detected.
19:08:49 : [gl] driver: GeForce GTS 250/PCI/SSE2
19:08:49 : [gl] vendor: NVIDIA Corporation
19:08:49 : [gl] version: 3.1.0
19:08:49 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
19:08:49 : [gl] GL_max_texture_size: 8192
19:08:49 : [gl] taking advantage of 'GL_multitexture'
19:08:49 : [gl] Sampler count: 4
19:08:49 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:08:49 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
19:08:49 : [gl] taking advantage of 'GL_texture_border_clamp'
19:08:49 : [gl] taking advantage of 'GL_texture_compression'
19:08:49 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:08:49 : [gl] taking advantage of 'GL_texture_cube_map'
19:08:49 : [gl] taking advantage of 'GL_texture_env_crossbar'
19:08:49 : [gl] taking advantage of 'GL_texture_env_combine'
19:08:49 : [gl] taking advantage of 'GL_texture_rectangle'
19:08:49 : [gl] taking advantage of 'GL_transpose_matrix'
19:08:49 : [gl] taking advantage of 'GL_vertex_buffer_object'
19:08:49 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:08:49 : [gl] Vertex attribute count: 16
19:08:49 : [gl] taking advantage of 'GL_shader_objects'
19:08:49 : [gl] taking advantage of 'GL_vertex_shader'
19:08:49 : [gl] taking advantage of 'GL_fragment_shader'
19:08:49 : [gl] taking advantage of 'GL_draw_buffers'
19:08:49 : [gl] taking advantage of 'GL_blend_color'
19:08:49 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:08:49 : [gl] taking advantage of 'GL_draw_range_elements'
19:08:49 : [gl] taking advantage of 'GL_rescale_normal'
19:08:49 : [gl] taking advantage of 'GL_secondary_color'
19:08:49 : [gl] taking advantage of 'GL_separate_spcular_color'
19:08:49 : [gl] taking advantage of 'GL_texture3D'
19:08:49 : [gl] taking advantage of 'GL_texture_edge_clamp'
19:08:49 : [gl] taking advantage of 'GL_texture_env_add'
19:08:49 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:08:49 : [gl] Max anisotropy factor: 16
19:08:49 : [gl] taking advantage of 'GL_NV_register_combiners'
19:08:49 : [gl] taking advantage of 'GL_NV_register_combiners2'
19:08:49 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
19:08:49 : [gl] taking advantage of 'GL_NV_texture_shader'
19:08:49 : [gl] taking advantage of 'GL_NV_texture_shader2'
19:08:49 : [gl] taking advantage of 'GL_NV_texture_shader3'
19:08:49 : [gl] taking advantage of 'GL_NV_fragment_program'
19:08:49 : [gl] taking advantage of 'GL_NV_fragment_program_option'
19:08:49 : [gl] taking advantage of 'GL_NV_fragment_program2'
19:08:49 : [gl] taking advantage of 'GL_NV_vertex_program2'
19:08:49 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
19:08:49 : [gl] taking advantage of 'GL_NV_vertex_program3'
19:08:49 : [gl] taking advantage of 'GL_generate_mipmap'
19:08:49 : [gl] taking advantage of 'GL_framebuffer_object'
19:08:49 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:08:49 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ARB_create_context WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
19:08:49 : [gl] taking advantage of 'WGL_EXT_swap_control'
19:08:49 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:08:49 : [gl] taking advantage of 'GL_ARB_multisample'
19:08:49 : [gl] Detected support for 16x anti-aliasing.
19:08:49 : [gl] Detected support for 8x anti-aliasing.
19:08:50 : [gl] Detected support for 4x anti-aliasing.
19:08:50 : [gl] Detected support for 2x anti-aliasing.
19:08:50 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
19:08:50 : Rendering path available: GL1X
19:08:50 : Rendering path available: ARB1
19:08:50 : Rendering path available: NV1X
19:08:50 : Rendering path available: NV2X
19:08:50 : Rendering path available: NV3X
19:08:50 : Rendering path available: NV4X
19:08:50 : Rendering path available: ARB2
19:08:50 : Rendering path available: GL2X
19:08:50 : [dx9] Direct3D9Ex detected.
19:08:50 : [dx9] Number of adapters found: 1
19:08:50 : [dx9] Adapter #0: NVIDIA GeForce GTS 250 (nvd3dum.dll) [driver version: 8.15.11.9045]
19:08:50 : Rendering path available: SM2X
19:08:50 : Rendering path available: SM3X
19:08:50 : [gl] CDS init: OK
19:08:50 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
19:08:50 : [gl] wglCreateContext: OK
19:08:50 : [gl] OpenGL framebuffer context init OK
19:08:50 : [gfx] Created drawable (/procedural/truck0.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck1.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck2.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck3.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck4.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck5.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck6.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck7.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck8.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck9.tobj)
19:08:50 : [gfx] Created drawable (/procedural/dashboard.tobj)
19:08:50 : [gfx] Created drawable (/procedural/left_mirror.tobj)
19:08:50 : [gfx] Created drawable (/procedural/right_mirror.tobj)
19:08:50 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
19:08:50 : [gfx] Created drawable (/procedural/generic_env.tobj)
19:08:50 : [gfx] Created drawable (/procedural/water_env.tobj)
19:08:50 : [gfx] Created drawable (/procedural/ocean_env.tobj)
19:08:50 : Setting UI reference mode to: 1152x864...
19:08:50 : [snd] select device (ds8)
19:08:50 : [ds8] Available device : Первичный звуковой драйвер ().
19:08:50 : [ds8] Available device : Динамики (VIA High Definition Audio) ({0.0.0.00000000}.{d30856ab-b2cf-4895-8a5e-0ce6f7a63c5d}).
19:08:50 : [ds8] Available device : SPDIF Interface (TX0) (VIA High Definition Audio) ({0.0.0.00000000}.{19012adc-b83a-45af-8042-56c3c1baabba}).
19:08:50 : [ds8] Initialization OK.
19:08:51 : g_ui_recache
19:08:51 : exit
19:08:52 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:08:52 : Loading city data ....
19:08:52 : Loading cargo descriptions ....
19:09:42 : game
19:09:42 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:09:42 : [fs] Unable to open file for reading. (/vehicle/wheel/protoven/paintf2/wheel.pmd)
19:09:42 : [ld] failed to open /vehicle/wheel/protoven/paintf2/wheel.pmd
19:09:42 : [fs] Unable to open file for reading. (/vehicle/wheel/protoven/paintr1/wheel.pmd)
19:09:42 : [ld] failed to open /vehicle/wheel/protoven/paintr1/wheel.pmd
19:09:42 : No rwheel model found: @@trk_scania_rcab_c@@
19:09:42 : Unable to load front wheel model for vehicle: @@trk_scania_rcab_c@@
19:09:44 : Loading resource server data ....
19:09:44 : Loading road data ....
19:09:44 : Loading terrain data ....
19:09:44 : Loading railing data ....
19:09:44 : Loading building data ....
19:09:44 : Loading model data ....
19:09:45 : Loading prefab data ....
19:09:45 : Loading sign data ....
19:09:46 : Loading traffic lights data ....
19:09:46 : Loading vegetation data ....
19:09:46 : Loading hinges data ....
19:09:46 : Loading stamp data ....
19:09:46 : Loading movers data ....
19:09:46 : Loading animated models ....
19:09:46 : Loading sound item data ....
19:09:46 : Loading cargo data ....
19:09:46 : Loading company data ....
19:09:46 : Loading city data ....
19:09:46 : Loading cargo descriptions ....
19:09:46 : Map '/map/germany.mbd' loading started ....
19:09:46 : Map successfully loaded ....
19:09:47 : Starting the campaign ...

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185 Re: Помощь в моделировании в Ср Окт 05, 2011 3:19 pm

ch_vitalik

avatar

Модератор
Александр пишет:помогите с модом все конвектировал правельно все сделал как по видио хелу но игра вылетает незнаю что делать :nikuda:
вот лог в эт логи я что то не разберусь не как
Спойлер:
******** : log created on : Wednesday October 05 2011 @ 19:08:49
19:08:49 : [sys] running on x86 / Windows 7 (version 6.1) /
19:08:49 : [sys] DirectX version : 4.09.00.0904
19:08:49 : [cpu] GenuineIntel [Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz] at ~2666MHz.
19:08:49 : [cpu] Features utilized: fpu cmov mmx sse sse2.
19:08:49 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2604287Hz
19:08:49 : [mem] physical memory detected (4185144K/1491300K)
19:08:49 : [mem] virtual memory detected (2097024K/2025908K)
19:08:49 : [mem] Trying to allocate memory pool (409600K)
19:08:49 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
19:08:49 : [ufs] registered symlink from /custom_build/de_de to /
19:08:49 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
19:08:49 : [ufs] Home directory: 'C:/Users/Александр/Documents/German Truck Simulator'.
19:08:49 : Mounting extra package: C:/Users/Александр/Documents/German Truck Simulator/mod/заготовка.scs
19:08:49 : [zipfs] заготовка.scs: mounted ok, 57 entries [0xff007585]
19:08:49 : exec /home/config.cfg
19:08:49 : [sys] Executing /home/config.cfg ...
19:08:49 : uset g_minicon "0"
19:08:49 : uset g_console "0"
19:08:49 : uset g_trackir "1"
19:08:49 : uset g_developer "1"
19:08:49 : uset g_cargo_sort "0"
19:08:49 : uset g_save_idx "1"
19:08:49 : uset g_mouse_control "0"
19:08:49 : uset g_steering_func_param "0.0"
19:08:49 : uset g_joy_axis_brake_dz "0.0"
19:08:49 : uset g_joy_axis_brake "7"
19:08:49 : uset g_joy_ff_gain "1.0"
19:08:49 : uset g_joy_axis_throttle_dz "0.0"
19:08:49 : uset g_joy_axis_throttle "7"
19:08:49 : uset g_joy_axis_ff "0"
19:08:49 : uset g_joy_axis_combine "0"
19:08:49 : uset g_joy_axis_steer_sens "0.6"
19:08:49 : uset g_joy_axis_steer_dz "0.0"
19:08:49 : uset g_joy_axis_steer "7"
19:08:49 : uset g_tutorial "0"
19:08:49 : uset g_mirrors "1"
19:08:49 : uset g_fatigue "0"
19:08:49 : uset g_police "0"
19:08:49 : uset g_subtitles "0"
19:08:49 : uset g_clock_24 "1"
19:08:49 : uset g_quality "-1"
19:08:49 : uset g_reflection "1"
19:08:49 : uset g_mph "0"
19:08:49 : uset g_atrans "1"
19:08:49 : uset g_flyspeed "100.0"
19:08:49 : uset g_lang "de_de"
19:08:49 : uset g_colbox "0"
19:08:49 : uset r_gamma "0.91"
19:08:49 : uset r_path "5"
19:08:49 : uset r_msaa "16"
19:08:49 : uset r_fullscreen "1"
19:08:49 : uset r_mode "1920x1200x32x60"
19:08:49 : uset r_device "gl"
19:08:49 : uset r_driver "gl"
19:08:49 : uset g_detail_veg "2"
19:08:49 : uset g_texture_usage_stats "0"
19:08:49 : uset g_fps "0"
19:08:49 : uset g_stream_exts ".ogg;.mp3"
19:08:49 : uset ds8_mix_channels "2"
19:08:49 : uset ds8_mix_depth "16"
19:08:49 : uset ds8_mix_rate "44100"
19:08:49 : uset ds8_reverse_stereo "1"
19:08:49 : uset s_acceleration "0"
19:08:49 : uset s_mix_channels "2"
19:08:49 : uset s_mix_depth "16"
19:08:49 : uset s_mix_rate "44100"
19:08:49 : uset s_sfx_enabled "1"
19:08:49 : uset s_music_enabled "0"
19:08:49 : uset s_sfx_volume "0"
19:08:49 : uset s_music_volume "0"
19:08:49 : uset s_reverse_stereo "1"
19:08:49 : uset s_device "ds8"
19:08:49 : uset r_vsync "1"
19:08:49 : uset r_quirks "0"
19:08:49 : uset r_anisotropy_factor "0.375"
19:08:49 : uset r_texture_detail "0"
19:08:49 : uset i_force_gain "1.0"
19:08:49 : uset i_feedback "1"
19:08:49 : uset i_joystick2 "-1"
19:08:49 : uset i_joystick1 "-1"
19:08:49 : uset i_deadzone "0.0"
19:08:49 : uset i_device "di8"
19:08:49 : uset m_invert "0"
19:08:49 : uset m_sensitivity "0.33"
19:08:49 : uset m_filter "0"
19:08:49 : German Truck Simulator init ver.1.00 (rev. 25903)
19:08:49 : [gl] ICD OpenGL driver detected.
19:08:49 : [gl] driver: GeForce GTS 250/PCI/SSE2
19:08:49 : [gl] vendor: NVIDIA Corporation
19:08:49 : [gl] version: 3.1.0
19:08:49 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
19:08:49 : [gl] GL_max_texture_size: 8192
19:08:49 : [gl] taking advantage of 'GL_multitexture'
19:08:49 : [gl] Sampler count: 4
19:08:49 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:08:49 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
19:08:49 : [gl] taking advantage of 'GL_texture_border_clamp'
19:08:49 : [gl] taking advantage of 'GL_texture_compression'
19:08:49 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:08:49 : [gl] taking advantage of 'GL_texture_cube_map'
19:08:49 : [gl] taking advantage of 'GL_texture_env_crossbar'
19:08:49 : [gl] taking advantage of 'GL_texture_env_combine'
19:08:49 : [gl] taking advantage of 'GL_texture_rectangle'
19:08:49 : [gl] taking advantage of 'GL_transpose_matrix'
19:08:49 : [gl] taking advantage of 'GL_vertex_buffer_object'
19:08:49 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:08:49 : [gl] Vertex attribute count: 16
19:08:49 : [gl] taking advantage of 'GL_shader_objects'
19:08:49 : [gl] taking advantage of 'GL_vertex_shader'
19:08:49 : [gl] taking advantage of 'GL_fragment_shader'
19:08:49 : [gl] taking advantage of 'GL_draw_buffers'
19:08:49 : [gl] taking advantage of 'GL_blend_color'
19:08:49 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:08:49 : [gl] taking advantage of 'GL_draw_range_elements'
19:08:49 : [gl] taking advantage of 'GL_rescale_normal'
19:08:49 : [gl] taking advantage of 'GL_secondary_color'
19:08:49 : [gl] taking advantage of 'GL_separate_spcular_color'
19:08:49 : [gl] taking advantage of 'GL_texture3D'
19:08:49 : [gl] taking advantage of 'GL_texture_edge_clamp'
19:08:49 : [gl] taking advantage of 'GL_texture_env_add'
19:08:49 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:08:49 : [gl] Max anisotropy factor: 16
19:08:49 : [gl] taking advantage of 'GL_NV_register_combiners'
19:08:49 : [gl] taking advantage of 'GL_NV_register_combiners2'
19:08:49 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
19:08:49 : [gl] taking advantage of 'GL_NV_texture_shader'
19:08:49 : [gl] taking advantage of 'GL_NV_texture_shader2'
19:08:49 : [gl] taking advantage of 'GL_NV_texture_shader3'
19:08:49 : [gl] taking advantage of 'GL_NV_fragment_program'
19:08:49 : [gl] taking advantage of 'GL_NV_fragment_program_option'
19:08:49 : [gl] taking advantage of 'GL_NV_fragment_program2'
19:08:49 : [gl] taking advantage of 'GL_NV_vertex_program2'
19:08:49 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
19:08:49 : [gl] taking advantage of 'GL_NV_vertex_program3'
19:08:49 : [gl] taking advantage of 'GL_generate_mipmap'
19:08:49 : [gl] taking advantage of 'GL_framebuffer_object'
19:08:49 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:08:49 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ARB_create_context WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
19:08:49 : [gl] taking advantage of 'WGL_EXT_swap_control'
19:08:49 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:08:49 : [gl] taking advantage of 'GL_ARB_multisample'
19:08:49 : [gl] Detected support for 16x anti-aliasing.
19:08:49 : [gl] Detected support for 8x anti-aliasing.
19:08:50 : [gl] Detected support for 4x anti-aliasing.
19:08:50 : [gl] Detected support for 2x anti-aliasing.
19:08:50 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
19:08:50 : Rendering path available: GL1X
19:08:50 : Rendering path available: ARB1
19:08:50 : Rendering path available: NV1X
19:08:50 : Rendering path available: NV2X
19:08:50 : Rendering path available: NV3X
19:08:50 : Rendering path available: NV4X
19:08:50 : Rendering path available: ARB2
19:08:50 : Rendering path available: GL2X
19:08:50 : [dx9] Direct3D9Ex detected.
19:08:50 : [dx9] Number of adapters found: 1
19:08:50 : [dx9] Adapter #0: NVIDIA GeForce GTS 250 (nvd3dum.dll) [driver version: 8.15.11.9045]
19:08:50 : Rendering path available: SM2X
19:08:50 : Rendering path available: SM3X
19:08:50 : [gl] CDS init: OK
19:08:50 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
19:08:50 : [gl] wglCreateContext: OK
19:08:50 : [gl] OpenGL framebuffer context init OK
19:08:50 : [gfx] Created drawable (/procedural/truck0.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck1.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck2.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck3.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck4.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck5.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck6.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck7.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck8.tobj)
19:08:50 : [gfx] Created drawable (/procedural/truck9.tobj)
19:08:50 : [gfx] Created drawable (/procedural/dashboard.tobj)
19:08:50 : [gfx] Created drawable (/procedural/left_mirror.tobj)
19:08:50 : [gfx] Created drawable (/procedural/right_mirror.tobj)
19:08:50 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
19:08:50 : [gfx] Created drawable (/procedural/generic_env.tobj)
19:08:50 : [gfx] Created drawable (/procedural/water_env.tobj)
19:08:50 : [gfx] Created drawable (/procedural/ocean_env.tobj)
19:08:50 : Setting UI reference mode to: 1152x864...
19:08:50 : [snd] select device (ds8)
19:08:50 : [ds8] Available device : Первичный звуковой драйвер ().
19:08:50 : [ds8] Available device : Динамики (VIA High Definition Audio) ({0.0.0.00000000}.{d30856ab-b2cf-4895-8a5e-0ce6f7a63c5d}).
19:08:50 : [ds8] Available device : SPDIF Interface (TX0) (VIA High Definition Audio) ({0.0.0.00000000}.{19012adc-b83a-45af-8042-56c3c1baabba}).
19:08:50 : [ds8] Initialization OK.
19:08:51 : g_ui_recache
19:08:51 : exit
19:08:52 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:08:52 : Loading city data ....
19:08:52 : Loading cargo descriptions ....
19:09:42 : game
19:09:42 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:09:42 : [fs] Unable to open file for reading. (/vehicle/wheel/protoven/paintf2/wheel.pmd)
19:09:42 : [ld] failed to open /vehicle/wheel/protoven/paintf2/wheel.pmd
19:09:42 : [fs] Unable to open file for reading. (/vehicle/wheel/protoven/paintr1/wheel.pmd)
19:09:42 : [ld] failed to open /vehicle/wheel/protoven/paintr1/wheel.pmd
19:09:42 : No rwheel model found: @@trk_scania_rcab_c@@
19:09:42 : Unable to load front wheel model for vehicle: @@trk_scania_rcab_c@@
19:09:44 : Loading resource server data ....
19:09:44 : Loading road data ....
19:09:44 : Loading terrain data ....
19:09:44 : Loading railing data ....
19:09:44 : Loading building data ....
19:09:44 : Loading model data ....
19:09:45 : Loading prefab data ....
19:09:45 : Loading sign data ....
19:09:46 : Loading traffic lights data ....
19:09:46 : Loading vegetation data ....
19:09:46 : Loading hinges data ....
19:09:46 : Loading stamp data ....
19:09:46 : Loading movers data ....
19:09:46 : Loading animated models ....
19:09:46 : Loading sound item data ....
19:09:46 : Loading cargo data ....
19:09:46 : Loading company data ....
19:09:46 : Loading city data ....
19:09:46 : Loading cargo descriptions ....
19:09:46 : Map '/map/germany.mbd' loading started ....
19:09:46 : Map successfully loaded ....
19:09:47 : Starting the campaign ...
Покажи файл сии трака! Что то с пропиской колёс...
В моде папка колёс есть?

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186 Re: Помощь в моделировании в Ср Окт 05, 2011 6:05 pm

Александр

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ch_vitalik спасибо за помощь все пошло калеса были да их загнал в файл и все буду учится добовлять детали на трак

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187 Re: Помощь в моделировании в Ср Ноя 16, 2011 3:45 pm

УВАЖАЕМЫЕ ВОДИТЕЛИ,ПОЛЬЗОВАТЕЛИ И ГОСТИ НАШЕГО ФОРУМА,РАДЫ ВАМ СООБЩИТЬ,ЧТО МЫ ПЕРЕЕЗЖАЕМ НО НОВЫЙ ФОРУМ(СЕРВЕР) portaltruckgames

ПРОШУ ВСЕХ ПЕРЕЙТИ НА НОВЫЙ ФОРУМ,ЭТОТ ФОРУМ МЫ УДАЛИМ!!!


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