Алексей Зайди в папку base>vehicle>truck>definition найди там тот сии файл,на которой заменён трак,и просто перепиши model: lod: collision: И колёса,и всё должно работать
Это делается так: 1)Создаешь в ZModeler,модель лучика (треугольник) 2)Создаёшь текстуру с Альфа-каналом чёрно-белом 3)Присваиваешь лучу,свою текстуру(только правильно,в начале на чёрный цвет альфы,в конце на белую часть 4)и вставляешь свою модель луча в head_l 5)И Мат там ещё надо,только не помню какой.....
Сообщения : 445 Дата регистрации : 2010-12-16 Возраст : 31
парни помогите,я экспортирую машину с занозы. потом закрываю и импорт делаю того авто который переделал! нажимаю на текстуры,(красный кружок) и там нет текстур. только файлы модель и ещё два! чё делать?
Сообщения : 494 Дата регистрации : 2010-12-15 Возраст : 30 Откуда : Москва
Всем привет! У меня такая проблема: когда ставлю RTS, то игра на OpenGL не запускается (просто виснет или вылетает ошибка), а когда ставлю на DirectX всё норм игра запускается, но без сглаживания, в настройках сглаживания только пункт "Выкл". Подскажите можно ли как нибудь включить сглаживание на DirectX. Зарание спасибо!
Сообщения : 133 Дата регистрации : 2011-01-03 Возраст : 32 Откуда : Россия, Омск
wirtze пишет:Всем привет! У меня такая проблема: когда ставлю RTS, то игра на OpenGL не запускается (просто виснет или вылетает ошибка), а когда ставлю на DirectX всё норм игра запускается, но без сглаживания, в настройках сглаживания только пункт "Выкл". Подскажите можно ли как нибудь включить сглаживание на DirectX. Зарание спасибо!
На DirectX призмой не предусмотрено сглаживание Ты лучше лог покажи после вылета на OpenGL, посмотрим в чём там проблема :)
Сообщения : 494 Дата регистрации : 2010-12-15 Возраст : 30 Откуда : Москва
Tee Jay55rus После удаления файла menu из папки mod игра запустилась на OpenGL :) , но выложили другую версию RTS где эти файлы закрыты... вот весь лог:
Спойлер:
: log created on : Wednesday January 05 2011 @ 19:16:06 19:16:06 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2 19:16:06 : [sys] DirectX version : 4.09.00.0904 19:16:06 : [cpu] GenuineIntel [Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz] at ~1866MHz. 19:16:06 : [cpu] Features utilized: fpu cmov mmx sse sse2. 19:16:06 : [sys] using QPC / TSC timer (thread affinity: 0), frequency 1866670000Hz 19:16:06 : [mem] physical memory detected (523436K/193148K) 19:16:06 : [mem] virtual memory detected (2097024K/2059100K) 19:16:06 : [mem] Trying to allocate memory pool (261718K) 19:16:15 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6] 19:16:15 : [ufs] registered symlink from /custom_build/de_de to / 19:16:15 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e] 19:16:15 : [ufs] Home directory: 'C:/Documents and Settings/Администратор/Мои документы/German Truck Simulator'. 19:16:15 : Mounting extra package: C:/Documents and Settings/Администратор/Мои документы/German Truck Simulator/mod/Daf XF 105.410 by Jupanu'.scs 19:16:15 : [zipfs] Daf XF 105.410 by Jupanu'.scs: mounted ok, 44 entries [0x60735dd6] 19:16:15 : Mounting extra package: C:/Documents and Settings/Администратор/Мои документы/German Truck Simulator/mod/map.scs 19:16:15 : [zipfs] map.scs: mounted ok, 16 entries [0xe22a882d] 19:16:15 : Mounting extra package: C:/Documents and Settings/Администратор/Мои документы/German Truck Simulator/mod/model.scs 19:16:18 : [zipfs] Failed to process incompatible zip entry: model/traffic_light 19:16:18 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/1New Material.dif_spec.add.env.mat 19:16:18 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/bari.dds 19:16:18 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/bari.tobj 19:16:18 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/city 19:16:18 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/city/1New Material.dif_spec.add.env.mat 19:16:18 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/city/bari.dds 19:16:18 : [zipfs] Failed to process incompatible zip entry: model/traffic_light/city/bari.tobj 19:16:19 : [zipfs] model.scs: mounted ok, 5514 entries [0xae2acc38] 19:16:19 : Mounting extra package: C:/Documents and Settings/Администратор/Мои документы/German Truck Simulator/mod/phisica and control+camera.scs 19:16:19 : [zipfs] phisica and control+camera.scs: mounted ok, 8 entries [0x73d65084] 19:16:19 : Mounting extra package: C:/Documents and Settings/Администратор/Мои документы/German Truck Simulator/mod/Real salon DAF XF 105 1.0.scs 19:16:20 : [zipfs] Real salon DAF XF 105 1.0.scs: mounted ok, 255 entries [0xc72824fc] 19:16:20 : Mounting extra package: C:/Documents and Settings/Администратор/Мои документы/German Truck Simulator/mod/rusik.scs 19:16:20 : [zipfs] rusik.scs: mounted ok, 44 entries [0x709471] 19:16:20 : Mounting extra package: C:/Documents and Settings/Администратор/Мои документы/German Truck Simulator/mod/Samson_Flare_Pack.scs 19:16:20 : [zipfs] Samson_Flare_Pack.scs: mounted ok, 15 entries [0x5828d9ce] 19:16:20 : Mounting extra package: C:/Documents and Settings/Администратор/Мои документы/German Truck Simulator/mod/Schmitz S.Ko by dafxfiskren.scs 19:16:20 : [zipfs] Schmitz S.Ko by dafxfiskren.scs: mounted ok, 130 entries [0x8cde822b] 19:16:20 : Mounting extra package: C:/Documents and Settings/Администратор/Мои документы/German Truck Simulator/mod/открытая карьера.scs 19:16:20 : [zipfs] открытая карьера.scs: mounted ok, 32 entries [0x36fe0120] 19:16:20 : exec /home/config.cfg 19:16:20 : [sys] Executing /home/config.cfg ... 19:16:20 : uset g_minicon "0" 19:16:20 : uset g_console "1" 19:16:20 : uset g_trackir "1" 19:16:20 : uset g_developer "1" 19:16:20 : uset g_cargo_sort "0" 19:16:20 : uset g_save_idx "1" 19:16:20 : uset g_mouse_control "0" 19:16:20 : uset g_steering_func_param "0.0" 19:16:20 : uset g_joy_axis_brake_dz "0.0" 19:16:20 : uset g_joy_axis_brake "7" 19:16:20 : uset g_joy_ff_gain "1.0" 19:16:20 : uset g_joy_axis_throttle_dz "0.0" 19:16:20 : uset g_joy_axis_throttle "7" 19:16:20 : uset g_joy_axis_ff "0" 19:16:20 : uset g_joy_axis_combine "0" 19:16:20 : uset g_joy_axis_steer_sens "0.6" 19:16:20 : uset g_joy_axis_steer_dz "0.0" 19:16:20 : uset g_joy_axis_steer "7" 19:16:20 : uset g_tutorial "0" 19:16:20 : uset g_mirrors "1" 19:16:20 : uset g_fatigue "1" 19:16:20 : uset g_police "1" 19:16:20 : uset g_subtitles "0" 19:16:20 : uset g_clock_24 "1" 19:16:20 : uset g_quality "1" 19:16:20 : uset g_reflection "0" 19:16:20 : uset g_atrans "1" 19:16:20 : uset g_flyspeed "100.0" 19:16:20 : uset g_lang "de_de" 19:16:20 : uset g_colbox "0" 19:16:20 : uset r_gamma "1" 19:16:20 : uset r_path "5" 19:16:20 : uset r_msaa "0" 19:16:20 : uset r_fullscreen "1" 19:16:20 : uset r_mode "1280x1024x32x0" 19:16:20 : uset r_device "gl" 19:16:20 : uset r_driver "gl" 19:16:20 : uset g_detail_veg "2" 19:16:20 : uset g_texture_usage_stats "0" 19:16:20 : uset g_fps "0" 19:16:20 : uset ds8_mix_channels "2" 19:16:20 : uset ds8_mix_depth "16" 19:16:20 : uset ds8_mix_rate "44100" 19:16:20 : uset ds8_reverse_stereo "0" 19:16:20 : uset s_acceleration "0" 19:16:20 : uset s_mix_channels "2" 19:16:20 : uset s_mix_depth "16" 19:16:20 : uset s_mix_rate "44100" 19:16:20 : uset s_sfx_enabled "1" 19:16:20 : uset s_music_enabled "1" 19:16:20 : uset s_sfx_volume "1.0" 19:16:20 : uset s_music_volume "0.8" 19:16:20 : uset s_reverse_stereo "0" 19:16:20 : uset s_device "ds8" 19:16:20 : uset r_vsync "1" 19:16:20 : uset r_quirks "0" 19:16:20 : uset r_anisotropy_factor "0.2" 19:16:20 : uset r_texture_detail "0" 19:16:20 : uset i_force_gain "1.0" 19:16:20 : uset i_feedback "1" 19:16:20 : uset i_joystick2 "-1" 19:16:20 : uset i_joystick1 "-1" 19:16:20 : uset i_deadzone "0.0" 19:16:20 : uset i_device "di8" 19:16:20 : uset m_invert "0" 19:16:20 : uset m_sensitivity "0.33" 19:16:20 : uset m_filter "0" 19:16:20 : uset g_view_dist "1.0" 19:16:20 : game_name init ver.1.00 (rev. 25903) 19:16:20 : [gl] ICD OpenGL driver detected. 19:16:20 : [gl] driver: Radeon X1650 Series x86/SSE2 19:16:20 : [gl] vendor: ATI Technologies Inc. 19:16:20 : [gl] version: 2.0.6233 WinXP Release 19:16:20 : [gl] GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 19:16:20 : [gl] GL_max_texture_size: 4096 19:16:20 : [gl] taking advantage of 'GL_multitexture' 19:16:20 : [gl] Sampler count: 8 19:16:20 : [gl] taking advantage of 'GL_ARB_fragment_program' 19:16:20 : [gl] taking advantage of 'GL_texture_mirrored_repeat' 19:16:20 : [gl] taking advantage of 'GL_texture_border_clamp' 19:16:20 : [gl] taking advantage of 'GL_texture_compression' 19:16:20 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 19:16:20 : [gl] taking advantage of 'GL_texture_cube_map' 19:16:20 : [gl] taking advantage of 'GL_texture_env_crossbar' 19:16:20 : [gl] taking advantage of 'GL_texture_env_combine' 19:16:20 : [gl] taking advantage of 'GL_ARB_texture_rectangle' 19:16:20 : [gl] taking advantage of 'GL_transpose_matrix' 19:16:20 : [gl] taking advantage of 'GL_vertex_buffer_object' 19:16:20 : [gl] taking advantage of 'GL_ARB_vertex_program' 19:16:20 : [gl] Vertex attribute count: 32 19:16:20 : [gl] The attribute count limit clamped down to 16 from 32. 19:16:20 : [gl] taking advantage of 'GL_shader_objects' 19:16:20 : [gl] taking advantage of 'GL_vertex_shader' 19:16:20 : [gl] taking advantage of 'GL_fragment_shader' 19:16:20 : [gl] taking advantage of 'GL_ATI_fragment_shader' 19:16:20 : [gl] taking advantage of 'GL_draw_buffers' 19:16:20 : [gl] taking advantage of 'GL_ATI_texture_env_combine3' 19:16:20 : [gl] taking advantage of 'GL_blend_color' 19:16:20 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 19:16:20 : [gl] taking advantage of 'GL_draw_range_elements' 19:16:20 : [gl] taking advantage of 'GL_rescale_normal' 19:16:20 : [gl] taking advantage of 'GL_secondary_color' 19:16:20 : [gl] taking advantage of 'GL_separate_spcular_color' 19:16:20 : [gl] taking advantage of 'GL_texture3D' 19:16:20 : [gl] taking advantage of 'GL_texture_edge_clamp' 19:16:20 : [gl] taking advantage of 'GL_texture_env_add' 19:16:20 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 19:16:20 : [gl] Max anisotropy factor: 16 19:16:20 : [gl] taking advantage of 'GL_generate_mipmap' 19:16:20 : [gl] taking advantage of 'GL_EXT_framebuffer_object' 19:16:20 : [gl] taking advantage of 'WGL_ARB_extensions_string' 19:16:20 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle 19:16:20 : [gl] taking advantage of 'WGL_EXT_swap_control' 19:16:20 : [gl] taking advantage of 'WGL_ARB_pixel_format' 19:16:20 : [gl] taking advantage of 'GL_ARB_multisample' 19:16:20 : [gl] Detected support for 6x anti-aliasing. 19:16:20 : [gl] Detected support for 4x anti-aliasing. 19:16:20 : [gl] Detected support for 2x anti-aliasing. 19:16:20 : Rendering path available: GL1X 19:16:20 : Rendering path available: ARB1 19:16:20 : Rendering path available: R2XX 19:16:20 : Rendering path available: ARB2 19:16:20 : Rendering path available: GL2X 19:16:20 : [dx9] Direct3D9 detected. 19:16:20 : [dx9] Number of adapters found: 1 19:16:20 : [dx9] Adapter #0: Radeon X1650 Series (ati2dvag.dll) [driver version: 6.14.10.6652] 19:16:20 : Rendering path available: SM2X 19:16:20 : Rendering path available: SM3X 19:16:21 : [gl] CDS init: OK 19:16:21 : [gl] SetPixelFormat: OK (3, color 32 bits, depth 24 bits). 19:16:21 : [gl] wglCreateContext: OK 19:16:21 : [gl] OpenGL framebuffer context init OK 19:16:22 : [gfx] Created drawable (/procedural/truck0.tobj) 19:16:22 : [gfx] Created drawable (/procedural/truck1.tobj) 19:16:22 : [gfx] Created drawable (/procedural/truck2.tobj) 19:16:22 : [gfx] Created drawable (/procedural/truck3.tobj) 19:16:22 : [gfx] Created drawable (/procedural/truck4.tobj) 19:16:22 : [gfx] Created drawable (/procedural/truck5.tobj) 19:16:22 : [gfx] Created drawable (/procedural/truck6.tobj) 19:16:22 : [gfx] Created drawable (/procedural/truck7.tobj) 19:16:22 : [gfx] Created drawable (/procedural/truck8.tobj) 19:16:22 : [gfx] Created drawable (/procedural/truck9.tobj) 19:16:22 : [gfx] Created drawable (/procedural/dashboard.tobj) 19:16:22 : [gfx] Created drawable (/procedural/left_mirror.tobj) 19:16:22 : [gfx] Created drawable (/procedural/right_mirror.tobj) 19:16:22 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 19:16:22 : [gfx] Created drawable (/procedural/generic_env.tobj) 19:16:22 : [gfx] Created drawable (/procedural/water_env.tobj) 19:16:22 : [gfx] Created drawable (/procedural/ocean_env.tobj) 19:16:22 : Setting UI reference mode to: 1152x864... 19:16:22 : [snd] select device (ds8) 19:16:22 : [ds8] Available device : Первичный звуковой драйвер (). 19:16:22 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys). 19:16:22 : [ds8] Initialization OK. 19:16:22 : g_ui_recache 19:16:22 : exit 19:16:26 : [model] Unknown look name 'pipe' on model '/model/particle/smoke.pmd' 19:16:26 : [model] Unknown look name 'leaves' on model '/model/particle/smoke.pmd' 19:16:26 : [model] Unknown look name 'dirt' on model '/model/particle/smoke.pmd' 19:16:26 : [model] Unknown look name 'pipe' on model '/model/particle/smoke.pmd' 19:16:26 : [model] Unknown look name 'pipe' on model '/model/particle/smoke.pmd' 19:16:26 : [model] Unknown look name 'dirt' on model '/model/particle/smoke.pmd' 19:16:26 : [model] Unknown look name 'rain' on model '/model/particle/smoke.pmd' 19:16:26 : [model] Unknown look name 'skid' on model '/model/particle/smoke.pmd' 19:16:26 : [model] Unknown look name 'snow' on model '/model/particle/smoke.pmd' 19:16:26 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 19:16:26 : Loading city data .... 19:16:26 : Loading cargo descriptions ....