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Сообщения : 279Дата регистрации : 2011-02-01Возраст : 38Откуда : UA-RUS
Спойлер: ******** : log created on : Sunday August 14 2011 @ 22:33:57 22:33:57 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3 22:33:57 : [sys] DirectX version : 4.09.00.0904 22:33:57 : [cpu] GenuineIntel [Intel(R) Core(TM) i3 CPU M 380 @ 2.53GHz] at ~2527MHz. 22:33:57 : [cpu] Features utilized: fpu cmov mmx sse sse2. 22:33:57 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2467792Hz 22:33:57 : [mem] physical memory detected (1048575K/1048575K) 22:33:57 : [mem] virtual memory detected (2097024K/2029256K) 22:33:57 : [mem] Trying to allocate memory pool (524287K) 22:33:57 : [zipfs] base.scs: mounted ok, 17675 entries [0x64b8dd5b] 22:33:57 : [ufs] registered symlink from /custom_build/de_de to / 22:33:57 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0] 22:33:57 : [ufs] Home directory: 'C:/Users/Администратор/Documents/German Truck Simulator'. 22:33:57 : Mounting extra package: C:/Users/Администратор/Documents/German Truck Simulator/mod/europe.scs 22:33:57 : [zipfs] europe.scs: mounted ok, 4618 entries [0x8f042517] 22:33:57 : Mounting extra package: C:/Users/Администратор/Documents/German Truck Simulator/mod/flarepack.scs 22:33:57 : [zipfs] flarepack.scs: mounted ok, 331 entries [0xb9e96f56] 22:33:57 : Mounting extra package: C:/Users/Администратор/Documents/German Truck Simulator/mod/SCANIA.scs 22:33:57 : [zipfs] SCANIA.scs: mounted ok, 112 entries [0xbefe6869] 22:33:57 : exec /home/config.cfg 22:33:57 : [sys] Executing /home/config.cfg ... 22:33:57 : uset g_minicon "0" 22:33:57 : uset g_console "0" 22:33:57 : uset g_trackir "0" 22:33:57 : uset g_developer "0" 22:33:57 : uset g_cargo_sort "4" 22:33:57 : uset g_save_idx "12" 22:33:57 : uset g_mouse_control "1" 22:33:57 : uset g_steering_func_param "0.5" 22:33:57 : uset g_joy_axis_brake_dz "0.0" 22:33:57 : uset g_joy_axis_brake "1" 22:33:57 : uset g_joy_ff_gain "0.46" 22:33:57 : uset g_joy_axis_throttle_dz "0.0" 22:33:57 : uset g_joy_axis_throttle "1" 22:33:57 : uset g_joy_axis_ff "1" 22:33:57 : uset g_joy_axis_combine "1" 22:33:57 : uset g_joy_axis_steer_sens "0" 22:33:57 : uset g_joy_axis_steer_dz "0" 22:33:57 : uset g_joy_axis_steer "2" 22:33:57 : uset g_tutorial "0" 22:33:57 : uset g_mirrors "1" 22:33:57 : uset g_fatigue "0" 22:33:57 : uset g_police "0" 22:33:57 : uset g_subtitles "0" 22:33:57 : uset g_clock_24 "1" 22:33:57 : uset g_quality "-1" 22:33:57 : uset g_reflection "1" 22:33:57 : uset g_mph "0" 22:33:57 : uset g_atrans "1" 22:33:57 : uset g_flyspeed "100.0" 22:33:57 : uset g_lang "de_de" 22:33:57 : uset g_colbox "0" 22:33:57 : uset r_gamma "1.07" 22:33:57 : uset r_path "5" 22:33:57 : uset r_msaa "4" 22:33:57 : uset r_fullscreen "1" 22:33:57 : uset r_mode "1366x768x32x0" 22:33:57 : uset r_device "gl" 22:33:57 : uset r_driver "gl" 22:33:57 : uset g_detail_veg "2" 22:33:57 : uset g_texture_usage_stats "0" 22:33:57 : uset g_fps "0" 22:33:57 : uset g_stream_exts ".ogg;.mp3" 22:33:57 : uset ds8_mix_channels "2" 22:33:57 : uset ds8_mix_depth "16" 22:33:57 : uset ds8_mix_rate "44100" 22:33:57 : uset ds8_reverse_stereo "1" 22:33:57 : uset s_acceleration "0" 22:33:57 : uset s_mix_channels "2" 22:33:57 : uset s_mix_depth "16" 22:33:57 : uset s_mix_rate "44100" 22:33:57 : uset s_sfx_enabled "1" 22:33:57 : uset s_music_enabled "1" 22:33:57 : uset s_sfx_volume "1" 22:33:57 : uset s_music_volume "0.31" 22:33:57 : uset s_reverse_stereo "1" 22:33:57 : uset s_device "ds8" 22:33:57 : uset r_vsync "1" 22:33:57 : uset r_quirks "0" 22:33:57 : uset r_anisotropy_factor "0.5" 22:33:57 : uset r_texture_detail "0" 22:33:57 : uset i_force_gain "1.0" 22:33:57 : uset i_feedback "1" 22:33:57 : uset i_joystick2 "-1" 22:33:57 : uset i_joystick1 "-1" 22:33:57 : uset i_deadzone "0.0" 22:33:57 : uset i_device "di8" 22:33:57 : uset m_invert "0" 22:33:57 : uset m_sensitivity "0.33" 22:33:57 : uset m_filter "0" 22:33:57 : Austrian Truck Simulator init ver.1.31 (rev. 26665) 22:33:58 : [gl] ICD OpenGL driver detected. 22:33:58 : [gl] driver: AMD Radeon HD 6370M 22:33:58 : [gl] vendor: ATI Technologies Inc. 22:33:58 : [gl] version: 4.0.10183 Compatibility Profile Context 22:33:58 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control 22:33:58 : [gl] GL_max_texture_size: 16384 22:33:58 : [gl] taking advantage of 'GL_multitexture' 22:33:58 : [gl] Sampler count: 8 22:33:58 : [gl] taking advantage of 'GL_ARB_fragment_program' 22:33:58 : [gl] taking advantage of 'GL_texture_mirrored_repeat' 22:33:58 : [gl] taking advantage of 'GL_texture_border_clamp' 22:33:58 : [gl] taking advantage of 'GL_texture_compression' 22:33:58 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 22:33:58 : [gl] taking advantage of 'GL_texture_cube_map' 22:33:58 : [gl] taking advantage of 'GL_texture_env_crossbar' 22:33:58 : [gl] taking advantage of 'GL_texture_env_combine' 22:33:58 : [gl] taking advantage of 'GL_texture_rectangle' 22:33:58 : [gl] taking advantage of 'GL_transpose_matrix' 22:33:58 : [gl] taking advantage of 'GL_vertex_buffer_object' 22:33:58 : [gl] taking advantage of 'GL_ARB_vertex_program' 22:33:58 : [gl] Vertex attribute count: 16 22:33:58 : [gl] taking advantage of 'GL_shader_objects' 22:33:58 : [gl] taking advantage of 'GL_vertex_shader' 22:33:58 : [gl] taking advantage of 'GL_fragment_shader' 22:33:58 : [gl] taking advantage of 'GL_ATI_fragment_shader' 22:33:58 : [gl] taking advantage of 'GL_draw_buffers' 22:33:58 : [gl] taking advantage of 'GL_ATI_texture_env_combine3' 22:33:58 : [gl] taking advantage of 'GL_blend_color' 22:33:58 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 22:33:58 : [gl] taking advantage of 'GL_draw_range_elements' 22:33:58 : [gl] taking advantage of 'GL_rescale_normal' 22:33:58 : [gl] taking advantage of 'GL_secondary_color' 22:33:58 : [gl] taking advantage of 'GL_separate_spcular_color' 22:33:58 : [gl] taking advantage of 'GL_texture3D' 22:33:58 : [gl] taking advantage of 'GL_texture_edge_clamp' 22:33:58 : [gl] taking advantage of 'GL_texture_env_add' 22:33:58 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 22:33:58 : [gl] Max anisotropy factor: 16 22:33:58 : [gl] taking advantage of 'GL_generate_mipmap' 22:33:58 : [gl] taking advantage of 'GL_framebuffer_object' 22:33:58 : [gl] taking advantage of 'WGL_ARB_extensions_string' 22:33:58 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer 22:33:58 : [gl] taking advantage of 'WGL_EXT_swap_control' 22:33:58 : [gl] taking advantage of 'WGL_ARB_pixel_format' 22:33:58 : [gl] taking advantage of 'GL_ARB_multisample' 22:33:58 : [gl] Detected support for 4x anti-aliasing. 22:33:58 : [gl] Detected support for 2x anti-aliasing. 22:33:58 : [gl] Detected support for 1x anti-aliasing. 22:33:58 : Rendering path available: GL1X 22:33:58 : Rendering path available: ARB1 22:33:58 : Rendering path available: R2XX 22:33:58 : Rendering path available: ARB2 22:33:58 : Rendering path available: GL2X 22:33:58 : [dx9] Direct3D9Ex detected. 22:33:58 : [dx9] Number of adapters found: 1 22:33:58 : [dx9] Adapter #0: AMD Radeon HD 6370M (aticfx32.dll) [driver version: 8.17.10.1043] 22:33:58 : Rendering path available: SM2X 22:33:58 : Rendering path available: SM3X 22:33:59 : [gl] CDS init: OK 22:33:59 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits). 22:33:59 : [gl] wglCreateContext: OK 22:33:59 : [gl] OpenGL framebuffer context init OK 22:33:59 : [gfx] Created drawable (/procedural/truck0.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck1.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck2.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck3.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck4.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck5.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck6.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck7.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck8.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck9.tobj) 22:33:59 : [gfx] Created drawable (/procedural/dashboard.tobj) 22:33:59 : [gfx] Created drawable (/procedural/close_mirror.tobj) 22:33:59 : [gfx] Created drawable (/procedural/far_mirror.tobj) 22:33:59 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 22:33:59 : [gfx] Created drawable (/procedural/generic_env.tobj) 22:33:59 : [gfx] Created drawable (/procedural/water_env.tobj) 22:33:59 : [gfx] Created drawable (/procedural/ocean_env.tobj) 22:33:59 : Setting UI reference mode to: 1152x864... 22:33:59 : [snd] select device (ds8) 22:33:59 : [ds8] Available device : Первичный звуковой драйвер (). 22:33:59 : [ds8] Available device : Динамики (Conexant SmartAudio HD) ({0.0.0.00000000}.{4c87b98d-e989-4b11-8403-b4a4eff0f6bc}). 22:33:59 : [ds8] Initialization OK. 22:33:59 : g_ui_recache 22:33:59 : exit 22:34:03 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 22:34:03 : Loading city data .... 22:34:03 : Loading cargo descriptions .... 22:34:15 : game 22:34:16 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 22:34:21 : Loading resource server data .... 22:34:21 : Loading road data .... 22:34:21 : Loading terrain data .... 22:34:21 : Loading railing data .... 22:34:21 : Loading building data .... 22:34:21 : Loading model data .... 22:34:21 : Loading prefab data .... 22:34:21 : Loading sign data .... 22:34:21 : Loading traffic lights data .... 22:34:21 : Loading vegetation data .... 22:34:21 : Loading hinges data .... 22:34:21 : Loading stamp data .... 22:34:21 : Loading movers data .... 22:34:21 : Loading animated models .... 22:34:21 : Loading sound item data .... 22:34:21 : Loading live stream data .... 22:34:21 : Loading cargo data .... 22:34:21 : Loading company data .... 22:34:21 : Loading city data .... 22:34:22 : Loading cargo descriptions .... 22:34:22 : Map '/map/germany.mbd' loading started .... 22:34:23 : Map successfully loaded .... 22:34:24 : Starting the saved game (/home/save/4) ... 22:34:24 : [model] Unknown variant name 'a' on model '/vehicle/truck/scaniar620/scaniar620.pmd' 22:34:24 : .\vehicle\physics_vehicle.cpp(1037): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wrong vehicle model!
Как это решить??? Помогите пожалуйста!!!
Ильюха Пользователь
Сообщения : 28Дата регистрации : 2011-08-05Возраст : 31Откуда : BY-4
ch_vitalik пишет: Спойлер: ******** : log created on : Sunday August 14 2011 @ 22:33:57 22:33:57 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3 22:33:57 : [sys] DirectX version : 4.09.00.0904 22:33:57 : [cpu] GenuineIntel [Intel(R) Core(TM) i3 CPU M 380 @ 2.53GHz] at ~2527MHz. 22:33:57 : [cpu] Features utilized: fpu cmov mmx sse sse2. 22:33:57 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2467792Hz 22:33:57 : [mem] physical memory detected (1048575K/1048575K) 22:33:57 : [mem] virtual memory detected (2097024K/2029256K) 22:33:57 : [mem] Trying to allocate memory pool (524287K) 22:33:57 : [zipfs] base.scs: mounted ok, 17675 entries [0x64b8dd5b] 22:33:57 : [ufs] registered symlink from /custom_build/de_de to / 22:33:57 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0] 22:33:57 : [ufs] Home directory: 'C:/Users/Администратор/Documents/German Truck Simulator'. 22:33:57 : Mounting extra package: C:/Users/Администратор/Documents/German Truck Simulator/mod/europe.scs 22:33:57 : [zipfs] europe.scs: mounted ok, 4618 entries [0x8f042517] 22:33:57 : Mounting extra package: C:/Users/Администратор/Documents/German Truck Simulator/mod/flarepack.scs 22:33:57 : [zipfs] flarepack.scs: mounted ok, 331 entries [0xb9e96f56] 22:33:57 : Mounting extra package: C:/Users/Администратор/Documents/German Truck Simulator/mod/SCANIA.scs 22:33:57 : [zipfs] SCANIA.scs: mounted ok, 112 entries [0xbefe6869] 22:33:57 : exec /home/config.cfg 22:33:57 : [sys] Executing /home/config.cfg ... 22:33:57 : uset g_minicon "0" 22:33:57 : uset g_console "0" 22:33:57 : uset g_trackir "0" 22:33:57 : uset g_developer "0" 22:33:57 : uset g_cargo_sort "4" 22:33:57 : uset g_save_idx "12" 22:33:57 : uset g_mouse_control "1" 22:33:57 : uset g_steering_func_param "0.5" 22:33:57 : uset g_joy_axis_brake_dz "0.0" 22:33:57 : uset g_joy_axis_brake "1" 22:33:57 : uset g_joy_ff_gain "0.46" 22:33:57 : uset g_joy_axis_throttle_dz "0.0" 22:33:57 : uset g_joy_axis_throttle "1" 22:33:57 : uset g_joy_axis_ff "1" 22:33:57 : uset g_joy_axis_combine "1" 22:33:57 : uset g_joy_axis_steer_sens "0" 22:33:57 : uset g_joy_axis_steer_dz "0" 22:33:57 : uset g_joy_axis_steer "2" 22:33:57 : uset g_tutorial "0" 22:33:57 : uset g_mirrors "1" 22:33:57 : uset g_fatigue "0" 22:33:57 : uset g_police "0" 22:33:57 : uset g_subtitles "0" 22:33:57 : uset g_clock_24 "1" 22:33:57 : uset g_quality "-1" 22:33:57 : uset g_reflection "1" 22:33:57 : uset g_mph "0" 22:33:57 : uset g_atrans "1" 22:33:57 : uset g_flyspeed "100.0" 22:33:57 : uset g_lang "de_de" 22:33:57 : uset g_colbox "0" 22:33:57 : uset r_gamma "1.07" 22:33:57 : uset r_path "5" 22:33:57 : uset r_msaa "4" 22:33:57 : uset r_fullscreen "1" 22:33:57 : uset r_mode "1366x768x32x0" 22:33:57 : uset r_device "gl" 22:33:57 : uset r_driver "gl" 22:33:57 : uset g_detail_veg "2" 22:33:57 : uset g_texture_usage_stats "0" 22:33:57 : uset g_fps "0" 22:33:57 : uset g_stream_exts ".ogg;.mp3" 22:33:57 : uset ds8_mix_channels "2" 22:33:57 : uset ds8_mix_depth "16" 22:33:57 : uset ds8_mix_rate "44100" 22:33:57 : uset ds8_reverse_stereo "1" 22:33:57 : uset s_acceleration "0" 22:33:57 : uset s_mix_channels "2" 22:33:57 : uset s_mix_depth "16" 22:33:57 : uset s_mix_rate "44100" 22:33:57 : uset s_sfx_enabled "1" 22:33:57 : uset s_music_enabled "1" 22:33:57 : uset s_sfx_volume "1" 22:33:57 : uset s_music_volume "0.31" 22:33:57 : uset s_reverse_stereo "1" 22:33:57 : uset s_device "ds8" 22:33:57 : uset r_vsync "1" 22:33:57 : uset r_quirks "0" 22:33:57 : uset r_anisotropy_factor "0.5" 22:33:57 : uset r_texture_detail "0" 22:33:57 : uset i_force_gain "1.0" 22:33:57 : uset i_feedback "1" 22:33:57 : uset i_joystick2 "-1" 22:33:57 : uset i_joystick1 "-1" 22:33:57 : uset i_deadzone "0.0" 22:33:57 : uset i_device "di8" 22:33:57 : uset m_invert "0" 22:33:57 : uset m_sensitivity "0.33" 22:33:57 : uset m_filter "0" 22:33:57 : Austrian Truck Simulator init ver.1.31 (rev. 26665) 22:33:58 : [gl] ICD OpenGL driver detected. 22:33:58 : [gl] driver: AMD Radeon HD 6370M 22:33:58 : [gl] vendor: ATI Technologies Inc. 22:33:58 : [gl] version: 4.0.10183 Compatibility Profile Context 22:33:58 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control 22:33:58 : [gl] GL_max_texture_size: 16384 22:33:58 : [gl] taking advantage of 'GL_multitexture' 22:33:58 : [gl] Sampler count: 8 22:33:58 : [gl] taking advantage of 'GL_ARB_fragment_program' 22:33:58 : [gl] taking advantage of 'GL_texture_mirrored_repeat' 22:33:58 : [gl] taking advantage of 'GL_texture_border_clamp' 22:33:58 : [gl] taking advantage of 'GL_texture_compression' 22:33:58 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 22:33:58 : [gl] taking advantage of 'GL_texture_cube_map' 22:33:58 : [gl] taking advantage of 'GL_texture_env_crossbar' 22:33:58 : [gl] taking advantage of 'GL_texture_env_combine' 22:33:58 : [gl] taking advantage of 'GL_texture_rectangle' 22:33:58 : [gl] taking advantage of 'GL_transpose_matrix' 22:33:58 : [gl] taking advantage of 'GL_vertex_buffer_object' 22:33:58 : [gl] taking advantage of 'GL_ARB_vertex_program' 22:33:58 : [gl] Vertex attribute count: 16 22:33:58 : [gl] taking advantage of 'GL_shader_objects' 22:33:58 : [gl] taking advantage of 'GL_vertex_shader' 22:33:58 : [gl] taking advantage of 'GL_fragment_shader' 22:33:58 : [gl] taking advantage of 'GL_ATI_fragment_shader' 22:33:58 : [gl] taking advantage of 'GL_draw_buffers' 22:33:58 : [gl] taking advantage of 'GL_ATI_texture_env_combine3' 22:33:58 : [gl] taking advantage of 'GL_blend_color' 22:33:58 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 22:33:58 : [gl] taking advantage of 'GL_draw_range_elements' 22:33:58 : [gl] taking advantage of 'GL_rescale_normal' 22:33:58 : [gl] taking advantage of 'GL_secondary_color' 22:33:58 : [gl] taking advantage of 'GL_separate_spcular_color' 22:33:58 : [gl] taking advantage of 'GL_texture3D' 22:33:58 : [gl] taking advantage of 'GL_texture_edge_clamp' 22:33:58 : [gl] taking advantage of 'GL_texture_env_add' 22:33:58 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 22:33:58 : [gl] Max anisotropy factor: 16 22:33:58 : [gl] taking advantage of 'GL_generate_mipmap' 22:33:58 : [gl] taking advantage of 'GL_framebuffer_object' 22:33:58 : [gl] taking advantage of 'WGL_ARB_extensions_string' 22:33:58 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer 22:33:58 : [gl] taking advantage of 'WGL_EXT_swap_control' 22:33:58 : [gl] taking advantage of 'WGL_ARB_pixel_format' 22:33:58 : [gl] taking advantage of 'GL_ARB_multisample' 22:33:58 : [gl] Detected support for 4x anti-aliasing. 22:33:58 : [gl] Detected support for 2x anti-aliasing. 22:33:58 : [gl] Detected support for 1x anti-aliasing. 22:33:58 : Rendering path available: GL1X 22:33:58 : Rendering path available: ARB1 22:33:58 : Rendering path available: R2XX 22:33:58 : Rendering path available: ARB2 22:33:58 : Rendering path available: GL2X 22:33:58 : [dx9] Direct3D9Ex detected. 22:33:58 : [dx9] Number of adapters found: 1 22:33:58 : [dx9] Adapter #0: AMD Radeon HD 6370M (aticfx32.dll) [driver version: 8.17.10.1043] 22:33:58 : Rendering path available: SM2X 22:33:58 : Rendering path available: SM3X 22:33:59 : [gl] CDS init: OK 22:33:59 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits). 22:33:59 : [gl] wglCreateContext: OK 22:33:59 : [gl] OpenGL framebuffer context init OK 22:33:59 : [gfx] Created drawable (/procedural/truck0.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck1.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck2.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck3.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck4.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck5.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck6.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck7.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck8.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck9.tobj) 22:33:59 : [gfx] Created drawable (/procedural/dashboard.tobj) 22:33:59 : [gfx] Created drawable (/procedural/close_mirror.tobj) 22:33:59 : [gfx] Created drawable (/procedural/far_mirror.tobj) 22:33:59 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 22:33:59 : [gfx] Created drawable (/procedural/generic_env.tobj) 22:33:59 : [gfx] Created drawable (/procedural/water_env.tobj) 22:33:59 : [gfx] Created drawable (/procedural/ocean_env.tobj) 22:33:59 : Setting UI reference mode to: 1152x864... 22:33:59 : [snd] select device (ds8) 22:33:59 : [ds8] Available device : Первичный звуковой драйвер (). 22:33:59 : [ds8] Available device : Динамики (Conexant SmartAudio HD) ({0.0.0.00000000}.{4c87b98d-e989-4b11-8403-b4a4eff0f6bc}). 22:33:59 : [ds8] Initialization OK. 22:33:59 : g_ui_recache 22:33:59 : exit 22:34:03 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 22:34:03 : Loading city data .... 22:34:03 : Loading cargo descriptions .... 22:34:15 : game 22:34:16 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 22:34:21 : Loading resource server data .... 22:34:21 : Loading road data .... 22:34:21 : Loading terrain data .... 22:34:21 : Loading railing data .... 22:34:21 : Loading building data .... 22:34:21 : Loading model data .... 22:34:21 : Loading prefab data .... 22:34:21 : Loading sign data .... 22:34:21 : Loading traffic lights data .... 22:34:21 : Loading vegetation data .... 22:34:21 : Loading hinges data .... 22:34:21 : Loading stamp data .... 22:34:21 : Loading movers data .... 22:34:21 : Loading animated models .... 22:34:21 : Loading sound item data .... 22:34:21 : Loading live stream data .... 22:34:21 : Loading cargo data .... 22:34:21 : Loading company data .... 22:34:21 : Loading city data .... 22:34:22 : Loading cargo descriptions .... 22:34:22 : Map '/map/germany.mbd' loading started .... 22:34:23 : Map successfully loaded .... 22:34:24 : Starting the saved game (/home/save/4) ... 22:34:24 : [model] Unknown variant name 'a' on model '/vehicle/truck/scaniar620/scaniar620.pmd' 22:34:24 : .\vehicle\physics_vehicle.cpp(1037): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wrong vehicle model!
Как это решить??? Помогите пожалуйста!!!
Ну походу пмд в машине править надо
Сообщения : 279Дата регистрации : 2011-02-01Возраст : 38Откуда : UA-RUS
Ильюха пишет: ch_vitalik пишет: Спойлер: ******** : log created on : Sunday August 14 2011 @ 22:33:57 22:33:57 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3 22:33:57 : [sys] DirectX version : 4.09.00.0904 22:33:57 : [cpu] GenuineIntel [Intel(R) Core(TM) i3 CPU M 380 @ 2.53GHz] at ~2527MHz. 22:33:57 : [cpu] Features utilized: fpu cmov mmx sse sse2. 22:33:57 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2467792Hz 22:33:57 : [mem] physical memory detected (1048575K/1048575K) 22:33:57 : [mem] virtual memory detected (2097024K/2029256K) 22:33:57 : [mem] Trying to allocate memory pool (524287K) 22:33:57 : [zipfs] base.scs: mounted ok, 17675 entries [0x64b8dd5b] 22:33:57 : [ufs] registered symlink from /custom_build/de_de to / 22:33:57 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0] 22:33:57 : [ufs] Home directory: 'C:/Users/Администратор/Documents/German Truck Simulator'. 22:33:57 : Mounting extra package: C:/Users/Администратор/Documents/German Truck Simulator/mod/europe.scs 22:33:57 : [zipfs] europe.scs: mounted ok, 4618 entries [0x8f042517] 22:33:57 : Mounting extra package: C:/Users/Администратор/Documents/German Truck Simulator/mod/flarepack.scs 22:33:57 : [zipfs] flarepack.scs: mounted ok, 331 entries [0xb9e96f56] 22:33:57 : Mounting extra package: C:/Users/Администратор/Documents/German Truck Simulator/mod/SCANIA.scs 22:33:57 : [zipfs] SCANIA.scs: mounted ok, 112 entries [0xbefe6869] 22:33:57 : exec /home/config.cfg 22:33:57 : [sys] Executing /home/config.cfg ... 22:33:57 : uset g_minicon "0" 22:33:57 : uset g_console "0" 22:33:57 : uset g_trackir "0" 22:33:57 : uset g_developer "0" 22:33:57 : uset g_cargo_sort "4" 22:33:57 : uset g_save_idx "12" 22:33:57 : uset g_mouse_control "1" 22:33:57 : uset g_steering_func_param "0.5" 22:33:57 : uset g_joy_axis_brake_dz "0.0" 22:33:57 : uset g_joy_axis_brake "1" 22:33:57 : uset g_joy_ff_gain "0.46" 22:33:57 : uset g_joy_axis_throttle_dz "0.0" 22:33:57 : uset g_joy_axis_throttle "1" 22:33:57 : uset g_joy_axis_ff "1" 22:33:57 : uset g_joy_axis_combine "1" 22:33:57 : uset g_joy_axis_steer_sens "0" 22:33:57 : uset g_joy_axis_steer_dz "0" 22:33:57 : uset g_joy_axis_steer "2" 22:33:57 : uset g_tutorial "0" 22:33:57 : uset g_mirrors "1" 22:33:57 : uset g_fatigue "0" 22:33:57 : uset g_police "0" 22:33:57 : uset g_subtitles "0" 22:33:57 : uset g_clock_24 "1" 22:33:57 : uset g_quality "-1" 22:33:57 : uset g_reflection "1" 22:33:57 : uset g_mph "0" 22:33:57 : uset g_atrans "1" 22:33:57 : uset g_flyspeed "100.0" 22:33:57 : uset g_lang "de_de" 22:33:57 : uset g_colbox "0" 22:33:57 : uset r_gamma "1.07" 22:33:57 : uset r_path "5" 22:33:57 : uset r_msaa "4" 22:33:57 : uset r_fullscreen "1" 22:33:57 : uset r_mode "1366x768x32x0" 22:33:57 : uset r_device "gl" 22:33:57 : uset r_driver "gl" 22:33:57 : uset g_detail_veg "2" 22:33:57 : uset g_texture_usage_stats "0" 22:33:57 : uset g_fps "0" 22:33:57 : uset g_stream_exts ".ogg;.mp3" 22:33:57 : uset ds8_mix_channels "2" 22:33:57 : uset ds8_mix_depth "16" 22:33:57 : uset ds8_mix_rate "44100" 22:33:57 : uset ds8_reverse_stereo "1" 22:33:57 : uset s_acceleration "0" 22:33:57 : uset s_mix_channels "2" 22:33:57 : uset s_mix_depth "16" 22:33:57 : uset s_mix_rate "44100" 22:33:57 : uset s_sfx_enabled "1" 22:33:57 : uset s_music_enabled "1" 22:33:57 : uset s_sfx_volume "1" 22:33:57 : uset s_music_volume "0.31" 22:33:57 : uset s_reverse_stereo "1" 22:33:57 : uset s_device "ds8" 22:33:57 : uset r_vsync "1" 22:33:57 : uset r_quirks "0" 22:33:57 : uset r_anisotropy_factor "0.5" 22:33:57 : uset r_texture_detail "0" 22:33:57 : uset i_force_gain "1.0" 22:33:57 : uset i_feedback "1" 22:33:57 : uset i_joystick2 "-1" 22:33:57 : uset i_joystick1 "-1" 22:33:57 : uset i_deadzone "0.0" 22:33:57 : uset i_device "di8" 22:33:57 : uset m_invert "0" 22:33:57 : uset m_sensitivity "0.33" 22:33:57 : uset m_filter "0" 22:33:57 : Austrian Truck Simulator init ver.1.31 (rev. 26665) 22:33:58 : [gl] ICD OpenGL driver detected. 22:33:58 : [gl] driver: AMD Radeon HD 6370M 22:33:58 : [gl] vendor: ATI Technologies Inc. 22:33:58 : [gl] version: 4.0.10183 Compatibility Profile Context 22:33:58 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control 22:33:58 : [gl] GL_max_texture_size: 16384 22:33:58 : [gl] taking advantage of 'GL_multitexture' 22:33:58 : [gl] Sampler count: 8 22:33:58 : [gl] taking advantage of 'GL_ARB_fragment_program' 22:33:58 : [gl] taking advantage of 'GL_texture_mirrored_repeat' 22:33:58 : [gl] taking advantage of 'GL_texture_border_clamp' 22:33:58 : [gl] taking advantage of 'GL_texture_compression' 22:33:58 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 22:33:58 : [gl] taking advantage of 'GL_texture_cube_map' 22:33:58 : [gl] taking advantage of 'GL_texture_env_crossbar' 22:33:58 : [gl] taking advantage of 'GL_texture_env_combine' 22:33:58 : [gl] taking advantage of 'GL_texture_rectangle' 22:33:58 : [gl] taking advantage of 'GL_transpose_matrix' 22:33:58 : [gl] taking advantage of 'GL_vertex_buffer_object' 22:33:58 : [gl] taking advantage of 'GL_ARB_vertex_program' 22:33:58 : [gl] Vertex attribute count: 16 22:33:58 : [gl] taking advantage of 'GL_shader_objects' 22:33:58 : [gl] taking advantage of 'GL_vertex_shader' 22:33:58 : [gl] taking advantage of 'GL_fragment_shader' 22:33:58 : [gl] taking advantage of 'GL_ATI_fragment_shader' 22:33:58 : [gl] taking advantage of 'GL_draw_buffers' 22:33:58 : [gl] taking advantage of 'GL_ATI_texture_env_combine3' 22:33:58 : [gl] taking advantage of 'GL_blend_color' 22:33:58 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 22:33:58 : [gl] taking advantage of 'GL_draw_range_elements' 22:33:58 : [gl] taking advantage of 'GL_rescale_normal' 22:33:58 : [gl] taking advantage of 'GL_secondary_color' 22:33:58 : [gl] taking advantage of 'GL_separate_spcular_color' 22:33:58 : [gl] taking advantage of 'GL_texture3D' 22:33:58 : [gl] taking advantage of 'GL_texture_edge_clamp' 22:33:58 : [gl] taking advantage of 'GL_texture_env_add' 22:33:58 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 22:33:58 : [gl] Max anisotropy factor: 16 22:33:58 : [gl] taking advantage of 'GL_generate_mipmap' 22:33:58 : [gl] taking advantage of 'GL_framebuffer_object' 22:33:58 : [gl] taking advantage of 'WGL_ARB_extensions_string' 22:33:58 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer 22:33:58 : [gl] taking advantage of 'WGL_EXT_swap_control' 22:33:58 : [gl] taking advantage of 'WGL_ARB_pixel_format' 22:33:58 : [gl] taking advantage of 'GL_ARB_multisample' 22:33:58 : [gl] Detected support for 4x anti-aliasing. 22:33:58 : [gl] Detected support for 2x anti-aliasing. 22:33:58 : [gl] Detected support for 1x anti-aliasing. 22:33:58 : Rendering path available: GL1X 22:33:58 : Rendering path available: ARB1 22:33:58 : Rendering path available: R2XX 22:33:58 : Rendering path available: ARB2 22:33:58 : Rendering path available: GL2X 22:33:58 : [dx9] Direct3D9Ex detected. 22:33:58 : [dx9] Number of adapters found: 1 22:33:58 : [dx9] Adapter #0: AMD Radeon HD 6370M (aticfx32.dll) [driver version: 8.17.10.1043] 22:33:58 : Rendering path available: SM2X 22:33:58 : Rendering path available: SM3X 22:33:59 : [gl] CDS init: OK 22:33:59 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits). 22:33:59 : [gl] wglCreateContext: OK 22:33:59 : [gl] OpenGL framebuffer context init OK 22:33:59 : [gfx] Created drawable (/procedural/truck0.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck1.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck2.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck3.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck4.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck5.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck6.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck7.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck8.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck9.tobj) 22:33:59 : [gfx] Created drawable (/procedural/dashboard.tobj) 22:33:59 : [gfx] Created drawable (/procedural/close_mirror.tobj) 22:33:59 : [gfx] Created drawable (/procedural/far_mirror.tobj) 22:33:59 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 22:33:59 : [gfx] Created drawable (/procedural/generic_env.tobj) 22:33:59 : [gfx] Created drawable (/procedural/water_env.tobj) 22:33:59 : [gfx] Created drawable (/procedural/ocean_env.tobj) 22:33:59 : Setting UI reference mode to: 1152x864... 22:33:59 : [snd] select device (ds8) 22:33:59 : [ds8] Available device : Первичный звуковой драйвер (). 22:33:59 : [ds8] Available device : Динамики (Conexant SmartAudio HD) ({0.0.0.00000000}.{4c87b98d-e989-4b11-8403-b4a4eff0f6bc}). 22:33:59 : [ds8] Initialization OK. 22:33:59 : g_ui_recache 22:33:59 : exit 22:34:03 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 22:34:03 : Loading city data .... 22:34:03 : Loading cargo descriptions .... 22:34:15 : game 22:34:16 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 22:34:21 : Loading resource server data .... 22:34:21 : Loading road data .... 22:34:21 : Loading terrain data .... 22:34:21 : Loading railing data .... 22:34:21 : Loading building data .... 22:34:21 : Loading model data .... 22:34:21 : Loading prefab data .... 22:34:21 : Loading sign data .... 22:34:21 : Loading traffic lights data .... 22:34:21 : Loading vegetation data .... 22:34:21 : Loading hinges data .... 22:34:21 : Loading stamp data .... 22:34:21 : Loading movers data .... 22:34:21 : Loading animated models .... 22:34:21 : Loading sound item data .... 22:34:21 : Loading live stream data .... 22:34:21 : Loading cargo data .... 22:34:21 : Loading company data .... 22:34:21 : Loading city data .... 22:34:22 : Loading cargo descriptions .... 22:34:22 : Map '/map/germany.mbd' loading started .... 22:34:23 : Map successfully loaded .... 22:34:24 : Starting the saved game (/home/save/4) ... 22:34:24 : [model] Unknown variant name 'a' on model '/vehicle/truck/scaniar620/scaniar620.pmd' 22:34:24 : .\vehicle\physics_vehicle.cpp(1037): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wrong vehicle model!
Как это решить??? Помогите пожалуйста!!!
Ну походу пмд в машине править надо
это понятно!!! но как!!! хелп по правке пмд после занозы не помог!!!
Diez Пользователь
Сообщения : 79Дата регистрации : 2011-01-04Возраст : 34Откуда : Украина,Волынская обл.
ch_vitalik пишет: Ильюха пишет: ch_vitalik пишет: Спойлер: ******** : log created on : Sunday August 14 2011 @ 22:33:57 22:33:57 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3 22:33:57 : [sys] DirectX version : 4.09.00.0904 22:33:57 : [cpu] GenuineIntel [Intel(R) Core(TM) i3 CPU M 380 @ 2.53GHz] at ~2527MHz. 22:33:57 : [cpu] Features utilized: fpu cmov mmx sse sse2. 22:33:57 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2467792Hz 22:33:57 : [mem] physical memory detected (1048575K/1048575K) 22:33:57 : [mem] virtual memory detected (2097024K/2029256K) 22:33:57 : [mem] Trying to allocate memory pool (524287K) 22:33:57 : [zipfs] base.scs: mounted ok, 17675 entries [0x64b8dd5b] 22:33:57 : [ufs] registered symlink from /custom_build/de_de to / 22:33:57 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0] 22:33:57 : [ufs] Home directory: 'C:/Users/Администратор/Documents/German Truck Simulator'. 22:33:57 : Mounting extra package: C:/Users/Администратор/Documents/German Truck Simulator/mod/europe.scs 22:33:57 : [zipfs] europe.scs: mounted ok, 4618 entries [0x8f042517] 22:33:57 : Mounting extra package: C:/Users/Администратор/Documents/German Truck Simulator/mod/flarepack.scs 22:33:57 : [zipfs] flarepack.scs: mounted ok, 331 entries [0xb9e96f56] 22:33:57 : Mounting extra package: C:/Users/Администратор/Documents/German Truck Simulator/mod/SCANIA.scs 22:33:57 : [zipfs] SCANIA.scs: mounted ok, 112 entries [0xbefe6869] 22:33:57 : exec /home/config.cfg 22:33:57 : [sys] Executing /home/config.cfg ... 22:33:57 : uset g_minicon "0" 22:33:57 : uset g_console "0" 22:33:57 : uset g_trackir "0" 22:33:57 : uset g_developer "0" 22:33:57 : uset g_cargo_sort "4" 22:33:57 : uset g_save_idx "12" 22:33:57 : uset g_mouse_control "1" 22:33:57 : uset g_steering_func_param "0.5" 22:33:57 : uset g_joy_axis_brake_dz "0.0" 22:33:57 : uset g_joy_axis_brake "1" 22:33:57 : uset g_joy_ff_gain "0.46" 22:33:57 : uset g_joy_axis_throttle_dz "0.0" 22:33:57 : uset g_joy_axis_throttle "1" 22:33:57 : uset g_joy_axis_ff "1" 22:33:57 : uset g_joy_axis_combine "1" 22:33:57 : uset g_joy_axis_steer_sens "0" 22:33:57 : uset g_joy_axis_steer_dz "0" 22:33:57 : uset g_joy_axis_steer "2" 22:33:57 : uset g_tutorial "0" 22:33:57 : uset g_mirrors "1" 22:33:57 : uset g_fatigue "0" 22:33:57 : uset g_police "0" 22:33:57 : uset g_subtitles "0" 22:33:57 : uset g_clock_24 "1" 22:33:57 : uset g_quality "-1" 22:33:57 : uset g_reflection "1" 22:33:57 : uset g_mph "0" 22:33:57 : uset g_atrans "1" 22:33:57 : uset g_flyspeed "100.0" 22:33:57 : uset g_lang "de_de" 22:33:57 : uset g_colbox "0" 22:33:57 : uset r_gamma "1.07" 22:33:57 : uset r_path "5" 22:33:57 : uset r_msaa "4" 22:33:57 : uset r_fullscreen "1" 22:33:57 : uset r_mode "1366x768x32x0" 22:33:57 : uset r_device "gl" 22:33:57 : uset r_driver "gl" 22:33:57 : uset g_detail_veg "2" 22:33:57 : uset g_texture_usage_stats "0" 22:33:57 : uset g_fps "0" 22:33:57 : uset g_stream_exts ".ogg;.mp3" 22:33:57 : uset ds8_mix_channels "2" 22:33:57 : uset ds8_mix_depth "16" 22:33:57 : uset ds8_mix_rate "44100" 22:33:57 : uset ds8_reverse_stereo "1" 22:33:57 : uset s_acceleration "0" 22:33:57 : uset s_mix_channels "2" 22:33:57 : uset s_mix_depth "16" 22:33:57 : uset s_mix_rate "44100" 22:33:57 : uset s_sfx_enabled "1" 22:33:57 : uset s_music_enabled "1" 22:33:57 : uset s_sfx_volume "1" 22:33:57 : uset s_music_volume "0.31" 22:33:57 : uset s_reverse_stereo "1" 22:33:57 : uset s_device "ds8" 22:33:57 : uset r_vsync "1" 22:33:57 : uset r_quirks "0" 22:33:57 : uset r_anisotropy_factor "0.5" 22:33:57 : uset r_texture_detail "0" 22:33:57 : uset i_force_gain "1.0" 22:33:57 : uset i_feedback "1" 22:33:57 : uset i_joystick2 "-1" 22:33:57 : uset i_joystick1 "-1" 22:33:57 : uset i_deadzone "0.0" 22:33:57 : uset i_device "di8" 22:33:57 : uset m_invert "0" 22:33:57 : uset m_sensitivity "0.33" 22:33:57 : uset m_filter "0" 22:33:57 : Austrian Truck Simulator init ver.1.31 (rev. 26665) 22:33:58 : [gl] ICD OpenGL driver detected. 22:33:58 : [gl] driver: AMD Radeon HD 6370M 22:33:58 : [gl] vendor: ATI Technologies Inc. 22:33:58 : [gl] version: 4.0.10183 Compatibility Profile Context 22:33:58 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control 22:33:58 : [gl] GL_max_texture_size: 16384 22:33:58 : [gl] taking advantage of 'GL_multitexture' 22:33:58 : [gl] Sampler count: 8 22:33:58 : [gl] taking advantage of 'GL_ARB_fragment_program' 22:33:58 : [gl] taking advantage of 'GL_texture_mirrored_repeat' 22:33:58 : [gl] taking advantage of 'GL_texture_border_clamp' 22:33:58 : [gl] taking advantage of 'GL_texture_compression' 22:33:58 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 22:33:58 : [gl] taking advantage of 'GL_texture_cube_map' 22:33:58 : [gl] taking advantage of 'GL_texture_env_crossbar' 22:33:58 : [gl] taking advantage of 'GL_texture_env_combine' 22:33:58 : [gl] taking advantage of 'GL_texture_rectangle' 22:33:58 : [gl] taking advantage of 'GL_transpose_matrix' 22:33:58 : [gl] taking advantage of 'GL_vertex_buffer_object' 22:33:58 : [gl] taking advantage of 'GL_ARB_vertex_program' 22:33:58 : [gl] Vertex attribute count: 16 22:33:58 : [gl] taking advantage of 'GL_shader_objects' 22:33:58 : [gl] taking advantage of 'GL_vertex_shader' 22:33:58 : [gl] taking advantage of 'GL_fragment_shader' 22:33:58 : [gl] taking advantage of 'GL_ATI_fragment_shader' 22:33:58 : [gl] taking advantage of 'GL_draw_buffers' 22:33:58 : [gl] taking advantage of 'GL_ATI_texture_env_combine3' 22:33:58 : [gl] taking advantage of 'GL_blend_color' 22:33:58 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 22:33:58 : [gl] taking advantage of 'GL_draw_range_elements' 22:33:58 : [gl] taking advantage of 'GL_rescale_normal' 22:33:58 : [gl] taking advantage of 'GL_secondary_color' 22:33:58 : [gl] taking advantage of 'GL_separate_spcular_color' 22:33:58 : [gl] taking advantage of 'GL_texture3D' 22:33:58 : [gl] taking advantage of 'GL_texture_edge_clamp' 22:33:58 : [gl] taking advantage of 'GL_texture_env_add' 22:33:58 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 22:33:58 : [gl] Max anisotropy factor: 16 22:33:58 : [gl] taking advantage of 'GL_generate_mipmap' 22:33:58 : [gl] taking advantage of 'GL_framebuffer_object' 22:33:58 : [gl] taking advantage of 'WGL_ARB_extensions_string' 22:33:58 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer 22:33:58 : [gl] taking advantage of 'WGL_EXT_swap_control' 22:33:58 : [gl] taking advantage of 'WGL_ARB_pixel_format' 22:33:58 : [gl] taking advantage of 'GL_ARB_multisample' 22:33:58 : [gl] Detected support for 4x anti-aliasing. 22:33:58 : [gl] Detected support for 2x anti-aliasing. 22:33:58 : [gl] Detected support for 1x anti-aliasing. 22:33:58 : Rendering path available: GL1X 22:33:58 : Rendering path available: ARB1 22:33:58 : Rendering path available: R2XX 22:33:58 : Rendering path available: ARB2 22:33:58 : Rendering path available: GL2X 22:33:58 : [dx9] Direct3D9Ex detected. 22:33:58 : [dx9] Number of adapters found: 1 22:33:58 : [dx9] Adapter #0: AMD Radeon HD 6370M (aticfx32.dll) [driver version: 8.17.10.1043] 22:33:58 : Rendering path available: SM2X 22:33:58 : Rendering path available: SM3X 22:33:59 : [gl] CDS init: OK 22:33:59 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits). 22:33:59 : [gl] wglCreateContext: OK 22:33:59 : [gl] OpenGL framebuffer context init OK 22:33:59 : [gfx] Created drawable (/procedural/truck0.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck1.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck2.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck3.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck4.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck5.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck6.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck7.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck8.tobj) 22:33:59 : [gfx] Created drawable (/procedural/truck9.tobj) 22:33:59 : [gfx] Created drawable (/procedural/dashboard.tobj) 22:33:59 : [gfx] Created drawable (/procedural/close_mirror.tobj) 22:33:59 : [gfx] Created drawable (/procedural/far_mirror.tobj) 22:33:59 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 22:33:59 : [gfx] Created drawable (/procedural/generic_env.tobj) 22:33:59 : [gfx] Created drawable (/procedural/water_env.tobj) 22:33:59 : [gfx] Created drawable (/procedural/ocean_env.tobj) 22:33:59 : Setting UI reference mode to: 1152x864... 22:33:59 : [snd] select device (ds8) 22:33:59 : [ds8] Available device : Первичный звуковой драйвер (). 22:33:59 : [ds8] Available device : Динамики (Conexant SmartAudio HD) ({0.0.0.00000000}.{4c87b98d-e989-4b11-8403-b4a4eff0f6bc}). 22:33:59 : [ds8] Initialization OK. 22:33:59 : g_ui_recache 22:33:59 : exit 22:34:03 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 22:34:03 : Loading city data .... 22:34:03 : Loading cargo descriptions .... 22:34:15 : game 22:34:16 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 22:34:21 : Loading resource server data .... 22:34:21 : Loading road data .... 22:34:21 : Loading terrain data .... 22:34:21 : Loading railing data .... 22:34:21 : Loading building data .... 22:34:21 : Loading model data .... 22:34:21 : Loading prefab data .... 22:34:21 : Loading sign data .... 22:34:21 : Loading traffic lights data .... 22:34:21 : Loading vegetation data .... 22:34:21 : Loading hinges data .... 22:34:21 : Loading stamp data .... 22:34:21 : Loading movers data .... 22:34:21 : Loading animated models .... 22:34:21 : Loading sound item data .... 22:34:21 : Loading live stream data .... 22:34:21 : Loading cargo data .... 22:34:21 : Loading company data .... 22:34:21 : Loading city data .... 22:34:22 : Loading cargo descriptions .... 22:34:22 : Map '/map/germany.mbd' loading started .... 22:34:23 : Map successfully loaded .... 22:34:24 : Starting the saved game (/home/save/4) ... 22:34:24 : [model] Unknown variant name 'a' on model '/vehicle/truck/scaniar620/scaniar620.pmd' 22:34:24 : .\vehicle\physics_vehicle.cpp(1037): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wrong vehicle model!
Как это решить??? Помогите пожалуйста!!!
Ну походу пмд в машине править надо
это понятно!!! но как!!! хелп по правке пмд после занозы не помог!!!
ПМД поправь и призма чёто у тебя лагает
Сообщения : 279Дата регистрации : 2011-02-01Возраст : 38Откуда : UA-RUS
Diez А поподробнее, что да как, делать и чем???
Diez Пользователь
Сообщения : 79Дата регистрации : 2011-01-04Возраст : 34Откуда : Украина,Волынская обл.
ch_vitalik пишет: Diez А поподробнее, что да как, делать и чем???
Призма глючит ето процык игры невыдерживает нагрузки моделей многополигонных,типа етого...
Сорри за плохой Руский просто я сам с Украины
MixaUA
Пользователь
Сообщения : 1Дата регистрации : 2011-09-02Возраст : 29Откуда : Борисполь
Кому не трудно, можете дать ссылку на ATS или GTS под последнюю версию карты Марио...Буду очень благодарен. А то с патчами возиться не хочу.
wirtze Пользователь
Сообщения : 494Дата регистрации : 2010-12-15Возраст : 30Откуда : Москва
Всем привет!
Подскажите, пожалуйста, как убрать этот блеск с трубы. Такое у меня уже было, исправил с помощью пересчитывания нормалей, но сейчас не помогло!
Сообщения : 1619Дата регистрации : 2010-12-06Возраст : 40Откуда : ЕКАТЕРИНБУРГ
wirtze текстуру пробовал поменять?
wirtze Пользователь
Сообщения : 494Дата регистрации : 2010-12-15Возраст : 30Откуда : Москва
DJON-96rus Да с текстурой всё нормально. Эта труба, с этой текстурой, стояла на другом траке и этого блеска не было.
Сообщения : 1619Дата регистрации : 2010-12-06Возраст : 40Откуда : ЕКАТЕРИНБУРГ
Ты тестишь на АТС? Если да,то попробуй текстуру пересохранить в DXT5.
wirtze Пользователь
Сообщения : 494Дата регистрации : 2010-12-15Возраст : 30Откуда : Москва
DJON-96rus Попробовал пересохранил, но блеск так и не исчез. Думаю проблемы в текстуре нет, потому что большенство деталей трака затекстурено этой текстурой и блеска на них нет.
213 Re: Тех. помощ Пт Сен 09, 2011 12:49 pmСообщения : 279Дата регистрации : 2011-02-01Возраст : 38Откуда : UA-RUS
wirtze пишет: Всем привет!
Подскажите, пожалуйста, как убрать этот блеск с трубы. Такое у меня уже было, исправил с помощью пересчитывания нормалей, но сейчас не помогло!
Wirtze попробуй снять с этого трака, там текстура хром...
wirtze Пользователь
Сообщения : 494Дата регистрации : 2010-12-15Возраст : 30Откуда : Москва
Ch_vitalik Спасибо, но мне нужна именно эта труба и именно с этой текстурой которая сейчас. Наконец то исправил. Если кому интересно. Просто открыл вместе тот трак с которого снял трубу(на котором нет этого блеска) и тот на который хотел поставить её. Потом заменил трубу и экспортировал вместе с матами от нормального трака, и теперь всё нормально.
Александр Пользователь
Сообщения : 412Дата регистрации : 2011-03-24Возраст : 34Откуда : Татарстан Бугульма
Ребята подскажите как сделать в занозе или там еще где что бы деталь была которую я добовляю к примеру люстру на трак и что бы она свитилась при включение света?
Сообщения : 1619Дата регистрации : 2010-12-06Возраст : 40Откуда : ЕКАТЕРИНБУРГ
Александр надо добавлять к люстре думисы на свет(зелёные квадратики)
Александр Пользователь
Сообщения : 412Дата регистрации : 2011-03-24Возраст : 34Откуда : Татарстан Бугульма
спасибо, Жень вот еще что а маты подойдут от любой рабочай кабины на все траки да или нет если да то есть у кого маты имено под версию 1.32 ATS Жень скинь пожалуйста в лс маты свои каторами ты пользуешься?
Сообщения : 1619Дата регистрации : 2010-12-06Возраст : 40Откуда : ЕКАТЕРИНБУРГ
Александр маты подходят с любого рабочего трака...На стекло,на хром свой мат...а на остальное в принципе один и тодже подойдёт,за исключением не которых нюансов!
Александр Пользователь
Сообщения : 412Дата регистрации : 2011-03-24Возраст : 34Откуда : Татарстан Бугульма
Жень
будем пробывать
Сообщения : 1619Дата регистрации : 2010-12-06Возраст : 40Откуда : ЕКАТЕРИНБУРГ
Александр с такими вопросами пиши в эту тему http://www.portaltruckgames.com/t81-topic
Сообщения : 279Дата регистрации : 2011-02-01Возраст : 38Откуда : UA-RUS
Парни посоветуйте прогу для снятия скинов ГТС, а то у меня скины делает на DirectX но часто вылетает, а на OpenGL глючные скины делает, но не так часто вылетает!
Сообщения : 1065Дата регистрации : 2010-12-17Возраст : 54Откуда : Сергиев Посад
ch_vitalik Программа
Fraps Сам пользовался её давно,сейчас в полне хватает F 10
VIDEO
Сообщения : 279Дата регистрации : 2011-02-01Возраст : 38Откуда : UA-RUS
Ramir пишет: ch_vitalik Программа
Fraps Сам пользовался её давно,сейчас в полне хватает F 10
Сообщения : 279Дата регистрации : 2011-02-01Возраст : 38Откуда : UA-RUS
Парни вот такая задача: поставил мод на осень на карту ВТА, чёто не работает, поставил в конец списка загрузки никакого эффекта, посоветуйте что сделать или у кого есть мод который работает на этой карте!
Сообщения : 1065Дата регистрации : 2010-12-17Возраст : 54Откуда : Сергиев Посад
Друзья! На европейской карте отсутствуют названия некоторых городов... Просьба напомнить, как прописать их - с подробностями указав путь к папкам. Заранее спасибо
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