На страницу : 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8
Николай Андреев Пользователь
Сообщения : 337Дата регистрации : 2011-07-08Возраст : 29Откуда : Челябинск
Сообщения : 279Дата регистрации : 2011-02-01Возраст : 38Откуда : UA-RUS
Тоесть в занозе нормально текстуры лежат? После экспорта проблемы? экспортируешь в туже папку?
Последний раз редактировалось: ch_vitalik (Вс Сен 18, 2011 12:50 pm), всего редактировалось 1 раз(а)
Николай Андреев Пользователь
Сообщения : 337Дата регистрации : 2011-07-08Возраст : 29Откуда : Челябинск
ch_vitalik: Да, после экспорта проблемы, Экспортирую в туже папку!
Сообщения : 279Дата регистрации : 2011-02-01Возраст : 38Откуда : UA-RUS
Смотри текстура(новая), проверь путь к ней а лучше закинь в ту же папку, и тогда наложи в занозе, потом не закрывая занозу вырежи все маты и тобижи короче всё кроме текстур, в какую нибудь папку, только потом делай экспорт.
Сообщения : 279Дата регистрации : 2011-02-01Возраст : 38Откуда : UA-RUS
Парни подскажите какое стекло наложить на передние фары чтоб они смотрели реалистичнее, а то с обычным стеклом которого не заметно, видно только хромовый отражатель.
Михаил[BLR] Пользователь
Сообщения : 21Дата регистрации : 2011-09-21Возраст : 28Откуда : Минск
Скажите, а как готовую 3д модель сконвертировать в етс, или гтс?
Николай Андреев Пользователь
Сообщения : 337Дата регистрации : 2011-07-08Возраст : 29Откуда : Челябинск
Михаил[BLR] Вот 34 пост http://www.portaltruckgames.com/t28p30-topic
Михаил[BLR] Пользователь
Сообщения : 21Дата регистрации : 2011-09-21Возраст : 28Откуда : Минск
Спасибо большое! Попробую разобраться.
Александр Пользователь
Сообщения : 412Дата регистрации : 2011-03-24Возраст : 34Откуда : Татарстан Бугульма
помогите с модом все конвектировал правельно все сделал как по видио хелу но игра вылетает незнаю что делать
вот лог в эт логи я что то не разберусь не как
Спойлер: ******** : log created on : Wednesday October 05 2011 @ 19:08:49 19:08:49 : [sys] running on x86 / Windows 7 (version 6.1) / 19:08:49 : [sys] DirectX version : 4.09.00.0904 19:08:49 : [cpu] GenuineIntel [Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz] at ~2666MHz. 19:08:49 : [cpu] Features utilized: fpu cmov mmx sse sse2. 19:08:49 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2604287Hz 19:08:49 : [mem] physical memory detected (4185144K/1491300K) 19:08:49 : [mem] virtual memory detected (2097024K/2025908K) 19:08:49 : [mem] Trying to allocate memory pool (409600K) 19:08:49 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6] 19:08:49 : [ufs] registered symlink from /custom_build/de_de to / 19:08:49 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e] 19:08:49 : [ufs] Home directory: 'C:/Users/Александр/Documents/German Truck Simulator'. 19:08:49 : Mounting extra package: C:/Users/Александр/Documents/German Truck Simulator/mod/заготовка.scs 19:08:49 : [zipfs] заготовка.scs: mounted ok, 57 entries [0xff007585] 19:08:49 : exec /home/config.cfg 19:08:49 : [sys] Executing /home/config.cfg ... 19:08:49 : uset g_minicon "0" 19:08:49 : uset g_console "0" 19:08:49 : uset g_trackir "1" 19:08:49 : uset g_developer "1" 19:08:49 : uset g_cargo_sort "0" 19:08:49 : uset g_save_idx "1" 19:08:49 : uset g_mouse_control "0" 19:08:49 : uset g_steering_func_param "0.0" 19:08:49 : uset g_joy_axis_brake_dz "0.0" 19:08:49 : uset g_joy_axis_brake "7" 19:08:49 : uset g_joy_ff_gain "1.0" 19:08:49 : uset g_joy_axis_throttle_dz "0.0" 19:08:49 : uset g_joy_axis_throttle "7" 19:08:49 : uset g_joy_axis_ff "0" 19:08:49 : uset g_joy_axis_combine "0" 19:08:49 : uset g_joy_axis_steer_sens "0.6" 19:08:49 : uset g_joy_axis_steer_dz "0.0" 19:08:49 : uset g_joy_axis_steer "7" 19:08:49 : uset g_tutorial "0" 19:08:49 : uset g_mirrors "1" 19:08:49 : uset g_fatigue "0" 19:08:49 : uset g_police "0" 19:08:49 : uset g_subtitles "0" 19:08:49 : uset g_clock_24 "1" 19:08:49 : uset g_quality "-1" 19:08:49 : uset g_reflection "1" 19:08:49 : uset g_mph "0" 19:08:49 : uset g_atrans "1" 19:08:49 : uset g_flyspeed "100.0" 19:08:49 : uset g_lang "de_de" 19:08:49 : uset g_colbox "0" 19:08:49 : uset r_gamma "0.91" 19:08:49 : uset r_path "5" 19:08:49 : uset r_msaa "16" 19:08:49 : uset r_fullscreen "1" 19:08:49 : uset r_mode "1920x1200x32x60" 19:08:49 : uset r_device "gl" 19:08:49 : uset r_driver "gl" 19:08:49 : uset g_detail_veg "2" 19:08:49 : uset g_texture_usage_stats "0" 19:08:49 : uset g_fps "0" 19:08:49 : uset g_stream_exts ".ogg;.mp3" 19:08:49 : uset ds8_mix_channels "2" 19:08:49 : uset ds8_mix_depth "16" 19:08:49 : uset ds8_mix_rate "44100" 19:08:49 : uset ds8_reverse_stereo "1" 19:08:49 : uset s_acceleration "0" 19:08:49 : uset s_mix_channels "2" 19:08:49 : uset s_mix_depth "16" 19:08:49 : uset s_mix_rate "44100" 19:08:49 : uset s_sfx_enabled "1" 19:08:49 : uset s_music_enabled "0" 19:08:49 : uset s_sfx_volume "0" 19:08:49 : uset s_music_volume "0" 19:08:49 : uset s_reverse_stereo "1" 19:08:49 : uset s_device "ds8" 19:08:49 : uset r_vsync "1" 19:08:49 : uset r_quirks "0" 19:08:49 : uset r_anisotropy_factor "0.375" 19:08:49 : uset r_texture_detail "0" 19:08:49 : uset i_force_gain "1.0" 19:08:49 : uset i_feedback "1" 19:08:49 : uset i_joystick2 "-1" 19:08:49 : uset i_joystick1 "-1" 19:08:49 : uset i_deadzone "0.0" 19:08:49 : uset i_device "di8" 19:08:49 : uset m_invert "0" 19:08:49 : uset m_sensitivity "0.33" 19:08:49 : uset m_filter "0" 19:08:49 : German Truck Simulator init ver.1.00 (rev. 25903) 19:08:49 : [gl] ICD OpenGL driver detected. 19:08:49 : [gl] driver: GeForce GTS 250/PCI/SSE2 19:08:49 : [gl] vendor: NVIDIA Corporation 19:08:49 : [gl] version: 3.1.0 19:08:49 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 19:08:49 : [gl] GL_max_texture_size: 8192 19:08:49 : [gl] taking advantage of 'GL_multitexture' 19:08:49 : [gl] Sampler count: 4 19:08:49 : [gl] taking advantage of 'GL_ARB_fragment_program' 19:08:49 : [gl] taking advantage of 'GL_texture_mirrored_repeat' 19:08:49 : [gl] taking advantage of 'GL_texture_border_clamp' 19:08:49 : [gl] taking advantage of 'GL_texture_compression' 19:08:49 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 19:08:49 : [gl] taking advantage of 'GL_texture_cube_map' 19:08:49 : [gl] taking advantage of 'GL_texture_env_crossbar' 19:08:49 : [gl] taking advantage of 'GL_texture_env_combine' 19:08:49 : [gl] taking advantage of 'GL_texture_rectangle' 19:08:49 : [gl] taking advantage of 'GL_transpose_matrix' 19:08:49 : [gl] taking advantage of 'GL_vertex_buffer_object' 19:08:49 : [gl] taking advantage of 'GL_ARB_vertex_program' 19:08:49 : [gl] Vertex attribute count: 16 19:08:49 : [gl] taking advantage of 'GL_shader_objects' 19:08:49 : [gl] taking advantage of 'GL_vertex_shader' 19:08:49 : [gl] taking advantage of 'GL_fragment_shader' 19:08:49 : [gl] taking advantage of 'GL_draw_buffers' 19:08:49 : [gl] taking advantage of 'GL_blend_color' 19:08:49 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 19:08:49 : [gl] taking advantage of 'GL_draw_range_elements' 19:08:49 : [gl] taking advantage of 'GL_rescale_normal' 19:08:49 : [gl] taking advantage of 'GL_secondary_color' 19:08:49 : [gl] taking advantage of 'GL_separate_spcular_color' 19:08:49 : [gl] taking advantage of 'GL_texture3D' 19:08:49 : [gl] taking advantage of 'GL_texture_edge_clamp' 19:08:49 : [gl] taking advantage of 'GL_texture_env_add' 19:08:49 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 19:08:49 : [gl] Max anisotropy factor: 16 19:08:49 : [gl] taking advantage of 'GL_NV_register_combiners' 19:08:49 : [gl] taking advantage of 'GL_NV_register_combiners2' 19:08:49 : [gl] taking advantage of 'GL_NV_texture_env_combine4' 19:08:49 : [gl] taking advantage of 'GL_NV_texture_shader' 19:08:49 : [gl] taking advantage of 'GL_NV_texture_shader2' 19:08:49 : [gl] taking advantage of 'GL_NV_texture_shader3' 19:08:49 : [gl] taking advantage of 'GL_NV_fragment_program' 19:08:49 : [gl] taking advantage of 'GL_NV_fragment_program_option' 19:08:49 : [gl] taking advantage of 'GL_NV_fragment_program2' 19:08:49 : [gl] taking advantage of 'GL_NV_vertex_program2' 19:08:49 : [gl] taking advantage of 'GL_NV_vertex_program2_option' 19:08:49 : [gl] taking advantage of 'GL_NV_vertex_program3' 19:08:49 : [gl] taking advantage of 'GL_generate_mipmap' 19:08:49 : [gl] taking advantage of 'GL_framebuffer_object' 19:08:49 : [gl] taking advantage of 'WGL_ARB_extensions_string' 19:08:49 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ARB_create_context WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 19:08:49 : [gl] taking advantage of 'WGL_EXT_swap_control' 19:08:49 : [gl] taking advantage of 'WGL_ARB_pixel_format' 19:08:49 : [gl] taking advantage of 'GL_ARB_multisample' 19:08:49 : [gl] Detected support for 16x anti-aliasing. 19:08:49 : [gl] Detected support for 8x anti-aliasing. 19:08:50 : [gl] Detected support for 4x anti-aliasing. 19:08:50 : [gl] Detected support for 2x anti-aliasing. 19:08:50 : [gl-quirk] Enabling workaround for alpha-testing overoptimization. 19:08:50 : Rendering path available: GL1X 19:08:50 : Rendering path available: ARB1 19:08:50 : Rendering path available: NV1X 19:08:50 : Rendering path available: NV2X 19:08:50 : Rendering path available: NV3X 19:08:50 : Rendering path available: NV4X 19:08:50 : Rendering path available: ARB2 19:08:50 : Rendering path available: GL2X 19:08:50 : [dx9] Direct3D9Ex detected. 19:08:50 : [dx9] Number of adapters found: 1 19:08:50 : [dx9] Adapter #0: NVIDIA GeForce GTS 250 (nvd3dum.dll) [driver version: 8.15.11.9045] 19:08:50 : Rendering path available: SM2X 19:08:50 : Rendering path available: SM3X 19:08:50 : [gl] CDS init: OK 19:08:50 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits). 19:08:50 : [gl] wglCreateContext: OK 19:08:50 : [gl] OpenGL framebuffer context init OK 19:08:50 : [gfx] Created drawable (/procedural/truck0.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck1.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck2.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck3.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck4.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck5.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck6.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck7.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck8.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck9.tobj) 19:08:50 : [gfx] Created drawable (/procedural/dashboard.tobj) 19:08:50 : [gfx] Created drawable (/procedural/left_mirror.tobj) 19:08:50 : [gfx] Created drawable (/procedural/right_mirror.tobj) 19:08:50 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 19:08:50 : [gfx] Created drawable (/procedural/generic_env.tobj) 19:08:50 : [gfx] Created drawable (/procedural/water_env.tobj) 19:08:50 : [gfx] Created drawable (/procedural/ocean_env.tobj) 19:08:50 : Setting UI reference mode to: 1152x864... 19:08:50 : [snd] select device (ds8) 19:08:50 : [ds8] Available device : Первичный звуковой драйвер (). 19:08:50 : [ds8] Available device : Динамики (VIA High Definition Audio) ({0.0.0.00000000}.{d30856ab-b2cf-4895-8a5e-0ce6f7a63c5d}). 19:08:50 : [ds8] Available device : SPDIF Interface (TX0) (VIA High Definition Audio) ({0.0.0.00000000}.{19012adc-b83a-45af-8042-56c3c1baabba}). 19:08:50 : [ds8] Initialization OK. 19:08:51 : g_ui_recache 19:08:51 : exit 19:08:52 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 19:08:52 : Loading city data .... 19:08:52 : Loading cargo descriptions .... 19:09:42 : game 19:09:42 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 19:09:42 : [fs] Unable to open file for reading. (/vehicle/wheel/protoven/paintf2/wheel.pmd) 19:09:42 : [ld] failed to open /vehicle/wheel/protoven/paintf2/wheel.pmd 19:09:42 : [fs] Unable to open file for reading. (/vehicle/wheel/protoven/paintr1/wheel.pmd) 19:09:42 : [ld] failed to open /vehicle/wheel/protoven/paintr1/wheel.pmd 19:09:42 : No rwheel model found: @@trk_scania_rcab_c@@ 19:09:42 : Unable to load front wheel model for vehicle: @@trk_scania_rcab_c@@ 19:09:44 : Loading resource server data .... 19:09:44 : Loading road data .... 19:09:44 : Loading terrain data .... 19:09:44 : Loading railing data .... 19:09:44 : Loading building data .... 19:09:44 : Loading model data .... 19:09:45 : Loading prefab data .... 19:09:45 : Loading sign data .... 19:09:46 : Loading traffic lights data .... 19:09:46 : Loading vegetation data .... 19:09:46 : Loading hinges data .... 19:09:46 : Loading stamp data .... 19:09:46 : Loading movers data .... 19:09:46 : Loading animated models .... 19:09:46 : Loading sound item data .... 19:09:46 : Loading cargo data .... 19:09:46 : Loading company data .... 19:09:46 : Loading city data .... 19:09:46 : Loading cargo descriptions .... 19:09:46 : Map '/map/germany.mbd' loading started .... 19:09:46 : Map successfully loaded .... 19:09:47 : Starting the campaign ...
Сообщения : 279Дата регистрации : 2011-02-01Возраст : 38Откуда : UA-RUS
Александр пишет: помогите с модом все конвектировал правельно все сделал как по видио хелу но игра вылетает незнаю что делать
вот лог в эт логи я что то не разберусь не как
Спойлер: ******** : log created on : Wednesday October 05 2011 @ 19:08:49 19:08:49 : [sys] running on x86 / Windows 7 (version 6.1) / 19:08:49 : [sys] DirectX version : 4.09.00.0904 19:08:49 : [cpu] GenuineIntel [Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz] at ~2666MHz. 19:08:49 : [cpu] Features utilized: fpu cmov mmx sse sse2. 19:08:49 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2604287Hz 19:08:49 : [mem] physical memory detected (4185144K/1491300K) 19:08:49 : [mem] virtual memory detected (2097024K/2025908K) 19:08:49 : [mem] Trying to allocate memory pool (409600K) 19:08:49 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6] 19:08:49 : [ufs] registered symlink from /custom_build/de_de to / 19:08:49 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e] 19:08:49 : [ufs] Home directory: 'C:/Users/Александр/Documents/German Truck Simulator'. 19:08:49 : Mounting extra package: C:/Users/Александр/Documents/German Truck Simulator/mod/заготовка.scs 19:08:49 : [zipfs] заготовка.scs: mounted ok, 57 entries [0xff007585] 19:08:49 : exec /home/config.cfg 19:08:49 : [sys] Executing /home/config.cfg ... 19:08:49 : uset g_minicon "0" 19:08:49 : uset g_console "0" 19:08:49 : uset g_trackir "1" 19:08:49 : uset g_developer "1" 19:08:49 : uset g_cargo_sort "0" 19:08:49 : uset g_save_idx "1" 19:08:49 : uset g_mouse_control "0" 19:08:49 : uset g_steering_func_param "0.0" 19:08:49 : uset g_joy_axis_brake_dz "0.0" 19:08:49 : uset g_joy_axis_brake "7" 19:08:49 : uset g_joy_ff_gain "1.0" 19:08:49 : uset g_joy_axis_throttle_dz "0.0" 19:08:49 : uset g_joy_axis_throttle "7" 19:08:49 : uset g_joy_axis_ff "0" 19:08:49 : uset g_joy_axis_combine "0" 19:08:49 : uset g_joy_axis_steer_sens "0.6" 19:08:49 : uset g_joy_axis_steer_dz "0.0" 19:08:49 : uset g_joy_axis_steer "7" 19:08:49 : uset g_tutorial "0" 19:08:49 : uset g_mirrors "1" 19:08:49 : uset g_fatigue "0" 19:08:49 : uset g_police "0" 19:08:49 : uset g_subtitles "0" 19:08:49 : uset g_clock_24 "1" 19:08:49 : uset g_quality "-1" 19:08:49 : uset g_reflection "1" 19:08:49 : uset g_mph "0" 19:08:49 : uset g_atrans "1" 19:08:49 : uset g_flyspeed "100.0" 19:08:49 : uset g_lang "de_de" 19:08:49 : uset g_colbox "0" 19:08:49 : uset r_gamma "0.91" 19:08:49 : uset r_path "5" 19:08:49 : uset r_msaa "16" 19:08:49 : uset r_fullscreen "1" 19:08:49 : uset r_mode "1920x1200x32x60" 19:08:49 : uset r_device "gl" 19:08:49 : uset r_driver "gl" 19:08:49 : uset g_detail_veg "2" 19:08:49 : uset g_texture_usage_stats "0" 19:08:49 : uset g_fps "0" 19:08:49 : uset g_stream_exts ".ogg;.mp3" 19:08:49 : uset ds8_mix_channels "2" 19:08:49 : uset ds8_mix_depth "16" 19:08:49 : uset ds8_mix_rate "44100" 19:08:49 : uset ds8_reverse_stereo "1" 19:08:49 : uset s_acceleration "0" 19:08:49 : uset s_mix_channels "2" 19:08:49 : uset s_mix_depth "16" 19:08:49 : uset s_mix_rate "44100" 19:08:49 : uset s_sfx_enabled "1" 19:08:49 : uset s_music_enabled "0" 19:08:49 : uset s_sfx_volume "0" 19:08:49 : uset s_music_volume "0" 19:08:49 : uset s_reverse_stereo "1" 19:08:49 : uset s_device "ds8" 19:08:49 : uset r_vsync "1" 19:08:49 : uset r_quirks "0" 19:08:49 : uset r_anisotropy_factor "0.375" 19:08:49 : uset r_texture_detail "0" 19:08:49 : uset i_force_gain "1.0" 19:08:49 : uset i_feedback "1" 19:08:49 : uset i_joystick2 "-1" 19:08:49 : uset i_joystick1 "-1" 19:08:49 : uset i_deadzone "0.0" 19:08:49 : uset i_device "di8" 19:08:49 : uset m_invert "0" 19:08:49 : uset m_sensitivity "0.33" 19:08:49 : uset m_filter "0" 19:08:49 : German Truck Simulator init ver.1.00 (rev. 25903) 19:08:49 : [gl] ICD OpenGL driver detected. 19:08:49 : [gl] driver: GeForce GTS 250/PCI/SSE2 19:08:49 : [gl] vendor: NVIDIA Corporation 19:08:49 : [gl] version: 3.1.0 19:08:49 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 19:08:49 : [gl] GL_max_texture_size: 8192 19:08:49 : [gl] taking advantage of 'GL_multitexture' 19:08:49 : [gl] Sampler count: 4 19:08:49 : [gl] taking advantage of 'GL_ARB_fragment_program' 19:08:49 : [gl] taking advantage of 'GL_texture_mirrored_repeat' 19:08:49 : [gl] taking advantage of 'GL_texture_border_clamp' 19:08:49 : [gl] taking advantage of 'GL_texture_compression' 19:08:49 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 19:08:49 : [gl] taking advantage of 'GL_texture_cube_map' 19:08:49 : [gl] taking advantage of 'GL_texture_env_crossbar' 19:08:49 : [gl] taking advantage of 'GL_texture_env_combine' 19:08:49 : [gl] taking advantage of 'GL_texture_rectangle' 19:08:49 : [gl] taking advantage of 'GL_transpose_matrix' 19:08:49 : [gl] taking advantage of 'GL_vertex_buffer_object' 19:08:49 : [gl] taking advantage of 'GL_ARB_vertex_program' 19:08:49 : [gl] Vertex attribute count: 16 19:08:49 : [gl] taking advantage of 'GL_shader_objects' 19:08:49 : [gl] taking advantage of 'GL_vertex_shader' 19:08:49 : [gl] taking advantage of 'GL_fragment_shader' 19:08:49 : [gl] taking advantage of 'GL_draw_buffers' 19:08:49 : [gl] taking advantage of 'GL_blend_color' 19:08:49 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 19:08:49 : [gl] taking advantage of 'GL_draw_range_elements' 19:08:49 : [gl] taking advantage of 'GL_rescale_normal' 19:08:49 : [gl] taking advantage of 'GL_secondary_color' 19:08:49 : [gl] taking advantage of 'GL_separate_spcular_color' 19:08:49 : [gl] taking advantage of 'GL_texture3D' 19:08:49 : [gl] taking advantage of 'GL_texture_edge_clamp' 19:08:49 : [gl] taking advantage of 'GL_texture_env_add' 19:08:49 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 19:08:49 : [gl] Max anisotropy factor: 16 19:08:49 : [gl] taking advantage of 'GL_NV_register_combiners' 19:08:49 : [gl] taking advantage of 'GL_NV_register_combiners2' 19:08:49 : [gl] taking advantage of 'GL_NV_texture_env_combine4' 19:08:49 : [gl] taking advantage of 'GL_NV_texture_shader' 19:08:49 : [gl] taking advantage of 'GL_NV_texture_shader2' 19:08:49 : [gl] taking advantage of 'GL_NV_texture_shader3' 19:08:49 : [gl] taking advantage of 'GL_NV_fragment_program' 19:08:49 : [gl] taking advantage of 'GL_NV_fragment_program_option' 19:08:49 : [gl] taking advantage of 'GL_NV_fragment_program2' 19:08:49 : [gl] taking advantage of 'GL_NV_vertex_program2' 19:08:49 : [gl] taking advantage of 'GL_NV_vertex_program2_option' 19:08:49 : [gl] taking advantage of 'GL_NV_vertex_program3' 19:08:49 : [gl] taking advantage of 'GL_generate_mipmap' 19:08:49 : [gl] taking advantage of 'GL_framebuffer_object' 19:08:49 : [gl] taking advantage of 'WGL_ARB_extensions_string' 19:08:49 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ARB_create_context WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 19:08:49 : [gl] taking advantage of 'WGL_EXT_swap_control' 19:08:49 : [gl] taking advantage of 'WGL_ARB_pixel_format' 19:08:49 : [gl] taking advantage of 'GL_ARB_multisample' 19:08:49 : [gl] Detected support for 16x anti-aliasing. 19:08:49 : [gl] Detected support for 8x anti-aliasing. 19:08:50 : [gl] Detected support for 4x anti-aliasing. 19:08:50 : [gl] Detected support for 2x anti-aliasing. 19:08:50 : [gl-quirk] Enabling workaround for alpha-testing overoptimization. 19:08:50 : Rendering path available: GL1X 19:08:50 : Rendering path available: ARB1 19:08:50 : Rendering path available: NV1X 19:08:50 : Rendering path available: NV2X 19:08:50 : Rendering path available: NV3X 19:08:50 : Rendering path available: NV4X 19:08:50 : Rendering path available: ARB2 19:08:50 : Rendering path available: GL2X 19:08:50 : [dx9] Direct3D9Ex detected. 19:08:50 : [dx9] Number of adapters found: 1 19:08:50 : [dx9] Adapter #0: NVIDIA GeForce GTS 250 (nvd3dum.dll) [driver version: 8.15.11.9045] 19:08:50 : Rendering path available: SM2X 19:08:50 : Rendering path available: SM3X 19:08:50 : [gl] CDS init: OK 19:08:50 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits). 19:08:50 : [gl] wglCreateContext: OK 19:08:50 : [gl] OpenGL framebuffer context init OK 19:08:50 : [gfx] Created drawable (/procedural/truck0.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck1.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck2.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck3.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck4.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck5.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck6.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck7.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck8.tobj) 19:08:50 : [gfx] Created drawable (/procedural/truck9.tobj) 19:08:50 : [gfx] Created drawable (/procedural/dashboard.tobj) 19:08:50 : [gfx] Created drawable (/procedural/left_mirror.tobj) 19:08:50 : [gfx] Created drawable (/procedural/right_mirror.tobj) 19:08:50 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 19:08:50 : [gfx] Created drawable (/procedural/generic_env.tobj) 19:08:50 : [gfx] Created drawable (/procedural/water_env.tobj) 19:08:50 : [gfx] Created drawable (/procedural/ocean_env.tobj) 19:08:50 : Setting UI reference mode to: 1152x864... 19:08:50 : [snd] select device (ds8) 19:08:50 : [ds8] Available device : Первичный звуковой драйвер (). 19:08:50 : [ds8] Available device : Динамики (VIA High Definition Audio) ({0.0.0.00000000}.{d30856ab-b2cf-4895-8a5e-0ce6f7a63c5d}). 19:08:50 : [ds8] Available device : SPDIF Interface (TX0) (VIA High Definition Audio) ({0.0.0.00000000}.{19012adc-b83a-45af-8042-56c3c1baabba}). 19:08:50 : [ds8] Initialization OK. 19:08:51 : g_ui_recache 19:08:51 : exit 19:08:52 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 19:08:52 : Loading city data .... 19:08:52 : Loading cargo descriptions .... 19:09:42 : game 19:09:42 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 19:09:42 : [fs] Unable to open file for reading. (/vehicle/wheel/protoven/paintf2/wheel.pmd) 19:09:42 : [ld] failed to open /vehicle/wheel/protoven/paintf2/wheel.pmd 19:09:42 : [fs] Unable to open file for reading. (/vehicle/wheel/protoven/paintr1/wheel.pmd) 19:09:42 : [ld] failed to open /vehicle/wheel/protoven/paintr1/wheel.pmd 19:09:42 : No rwheel model found: @@trk_scania_rcab_c@@ 19:09:42 : Unable to load front wheel model for vehicle: @@trk_scania_rcab_c@@ 19:09:44 : Loading resource server data .... 19:09:44 : Loading road data .... 19:09:44 : Loading terrain data .... 19:09:44 : Loading railing data .... 19:09:44 : Loading building data .... 19:09:44 : Loading model data .... 19:09:45 : Loading prefab data .... 19:09:45 : Loading sign data .... 19:09:46 : Loading traffic lights data .... 19:09:46 : Loading vegetation data .... 19:09:46 : Loading hinges data .... 19:09:46 : Loading stamp data .... 19:09:46 : Loading movers data .... 19:09:46 : Loading animated models .... 19:09:46 : Loading sound item data .... 19:09:46 : Loading cargo data .... 19:09:46 : Loading company data .... 19:09:46 : Loading city data .... 19:09:46 : Loading cargo descriptions .... 19:09:46 : Map '/map/germany.mbd' loading started .... 19:09:46 : Map successfully loaded .... 19:09:47 : Starting the campaign ...
Покажи файл сии трака! Что то с пропиской колёс...
В моде папка колёс есть?
Александр Пользователь
Сообщения : 412Дата регистрации : 2011-03-24Возраст : 34Откуда : Татарстан Бугульма
ch_vitalik за помощь все пошло калеса были да их загнал в файл и все буду учится добовлять детали на трак
Сообщения : 1619Дата регистрации : 2010-12-06Возраст : 40Откуда : ЕКАТЕРИНБУРГ
УВАЖАЕМЫЕ ВОДИТЕЛИ,ПОЛЬЗОВАТЕЛИ И ГОСТИ НАШЕГО ФОРУМА,РАДЫ ВАМ СООБЩИТЬ,ЧТО МЫ ПЕРЕЕЗЖАЕМ НО НОВЫЙ ФОРУМ(СЕРВЕР) portaltruckgames ПРОШУ ВСЕХ ПЕРЕЙТИ НА НОВЫЙ ФОРУМ,ЭТОТ ФОРУМ МЫ УДАЛИМ!!!
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